# Modifiers

Modifiers listed here are recognied by the game, but not necessarily used
in any context.

The listed decimal places is for display only. All numbers support up to
3 decimal places.

## Table of Content

* [aggressive](#modifiers-for-scope-aggressive)
* [ai](#modifiers-for-scope-ai)
* [air](#modifiers-for-scope-air)
* [army](#modifiers-for-scope-army)
* [autonomy](#modifiers-for-scope-autonomy)
* [country](#modifiers-for-scope-country)
* [defensive](#modifiers-for-scope-defensive)
* [government_in_exile](#modifiers-for-scope-government_in_exile)
* [intelligence_agency](#modifiers-for-scope-intelligence_agency)
* [military_advancements](#modifiers-for-scope-military_advancements)
* [naval](#modifiers-for-scope-naval)
* [peace](#modifiers-for-scope-peace)
* [politics](#modifiers-for-scope-politics)
* [state](#modifiers-for-scope-state)
* [unit_leader](#modifiers-for-scope-unit_leader)
* [war_production](#modifiers-for-scope-war_production)

## Modifiers for scope aggressive

* [annex_cost_factor](#annex_cost_factor)
* [army_armor_attack_factor](#army_armor_attack_factor)
* [army_armor_speed_factor](#army_armor_speed_factor)
* [army_artillery_attack_factor](#army_artillery_attack_factor)
* [army_attack_against_major_factor](#army_attack_against_major_factor)
* [army_attack_against_minor_factor](#army_attack_against_minor_factor)
* [army_attack_factor](#army_attack_factor)
* [army_core_attack_factor](#army_core_attack_factor)
* [army_infantry_attack_factor](#army_infantry_attack_factor)
* [army_morale](#army_morale)
* [army_morale_factor](#army_morale_factor)
* [army_org](#army_org)
* [army_org_factor](#army_org_factor)
* [attrition](#attrition)
* [attrition_for_controller](#attrition_for_controller)
* [breakthrough_factor](#breakthrough_factor)
* [carrier_capacity_penalty_reduction](#carrier_capacity_penalty_reduction)
* [carrier_traffic](#carrier_traffic)
* [cavalry_attack_factor](#cavalry_attack_factor)
* [combat_width_factor](#combat_width_factor)
* [convoy_raiding_efficiency_factor](#convoy_raiding_efficiency_factor)
* [coordination_bonus](#coordination_bonus)
* [decryption](#decryption)
* [decryption_factor](#decryption_factor)
* [enemy_declare_war_tension](#enemy_declare_war_tension)
* [enemy_justify_war_goal_time](#enemy_justify_war_goal_time)
* [fighter_sortie_efficiency](#fighter_sortie_efficiency)
* [ground_attack](#ground_attack)
* [ground_attack_factor](#ground_attack_factor)
* [heat_attrition](#heat_attrition)
* [heat_attrition_factor](#heat_attrition_factor)
* [justify_war_goal_time](#justify_war_goal_time)
* [justify_war_goal_when_in_major_war_time](#justify_war_goal_when_in_major_war_time)
* [land_night_attack](#land_night_attack)
* [max_planning](#max_planning)
* [max_planning_factor](#max_planning_factor)
* [max_training](#max_training)
* [mechanized_attack_factor](#mechanized_attack_factor)
* [motorized_attack_factor](#motorized_attack_factor)
* [naval_critical_score_chance_factor](#naval_critical_score_chance_factor)
* [naval_damage_factor](#naval_damage_factor)
* [naval_enemy_fleet_size_ratio_penalty_factor](#naval_enemy_fleet_size_ratio_penalty_factor)
* [naval_enemy_positioning_in_initial_attack](#naval_enemy_positioning_in_initial_attack)
* [naval_has_potf_in_combat_attack](#naval_has_potf_in_combat_attack)
* [naval_has_potf_in_combat_defense](#naval_has_potf_in_combat_defense)
* [naval_hit_chance](#naval_hit_chance)
* [naval_invasion_planning_bonus_speed](#naval_invasion_planning_bonus_speed)
* [naval_night_attack](#naval_night_attack)
* [naval_strike](#naval_strike)
* [naval_torpedo_cooldown_factor](#naval_torpedo_cooldown_factor)
* [naval_torpedo_hit_chance_factor](#naval_torpedo_hit_chance_factor)
* [naval_torpedo_screen_penetration_factor](#naval_torpedo_screen_penetration_factor)
* [navy_capital_ship_attack_factor](#navy_capital_ship_attack_factor)
* [navy_carrier_air_agility_factor](#navy_carrier_air_agility_factor)
* [navy_carrier_air_attack_factor](#navy_carrier_air_attack_factor)
* [navy_carrier_air_targetting_factor](#navy_carrier_air_targetting_factor)
* [navy_screen_attack_factor](#navy_screen_attack_factor)
* [navy_submarine_attack_factor](#navy_submarine_attack_factor)
* [no_supply_grace](#no_supply_grace)
* [offence](#offence)
* [org_loss_when_moving](#org_loss_when_moving)
* [out_of_supply_factor](#out_of_supply_factor)
* [planning_speed](#planning_speed)
* [pocket_penalty](#pocket_penalty)
* [port_strike](#port_strike)
* [rocket_attack_factor](#rocket_attack_factor)
* [sortie_efficiency](#sortie_efficiency)
* [special_forces_attack_factor](#special_forces_attack_factor)
* [special_forces_no_supply_grace](#special_forces_no_supply_grace)
* [special_forces_out_of_supply_factor](#special_forces_out_of_supply_factor)
* [strike_force_movement_org_loss](#strike_force_movement_org_loss)
* [submarine_attack](#submarine_attack)
* [supply_combat_penalties_on_core_factor](#supply_combat_penalties_on_core_factor)
* [supply_consumption_factor](#supply_consumption_factor)
* [training_time_factor](#training_time_factor)
* [winter_attrition](#winter_attrition)
* [winter_attrition_factor](#winter_attrition_factor)

## Modifiers for scope ai

* [ai_badass_factor](#ai_badass_factor)
* [ai_call_ally_desire_factor](#ai_call_ally_desire_factor)
* [ai_desired_divisions_factor](#ai_desired_divisions_factor)
* [ai_focus_aggressive_factor](#ai_focus_aggressive_factor)
* [ai_focus_aviation_factor](#ai_focus_aviation_factor)
* [ai_focus_defense_factor](#ai_focus_defense_factor)
* [ai_focus_military_advancements_factor](#ai_focus_military_advancements_factor)
* [ai_focus_military_equipment_factor](#ai_focus_military_equipment_factor)
* [ai_focus_naval_air_factor](#ai_focus_naval_air_factor)
* [ai_focus_naval_factor](#ai_focus_naval_factor)
* [ai_focus_peaceful_factor](#ai_focus_peaceful_factor)
* [ai_focus_war_production_factor](#ai_focus_war_production_factor)
* [ai_get_ally_desire_factor](#ai_get_ally_desire_factor)
* [ai_join_ally_desire_factor](#ai_join_ally_desire_factor)
* [ai_license_acceptance](#ai_license_acceptance)

## Modifiers for scope air

* [air_accidents](#air_accidents)
* [air_accidents_factor](#air_accidents_factor)
* [air_ace_bonuses_factor](#air_ace_bonuses_factor)
* [air_ace_generation_chance_factor](#air_ace_generation_chance_factor)
* [air_advisor_cost_factor](#air_advisor_cost_factor)
* [air_agility_factor](#air_agility_factor)
* [air_air_superiority_agility_factor](#air_air_superiority_agility_factor)
* [air_air_superiority_attack_factor](#air_air_superiority_attack_factor)
* [air_air_superiority_defence_factor](#air_air_superiority_defence_factor)
* [air_attack_factor](#air_attack_factor)
* [air_bombing_targetting](#air_bombing_targetting)
* [air_carrier_night_penalty_reduction_factor](#air_carrier_night_penalty_reduction_factor)
* [air_cas_efficiency](#air_cas_efficiency)
* [air_cas_present_factor](#air_cas_present_factor)
* [air_close_air_support_agility_factor](#air_close_air_support_agility_factor)
* [air_close_air_support_attack_factor](#air_close_air_support_attack_factor)
* [air_close_air_support_defence_factor](#air_close_air_support_defence_factor)
* [air_close_air_support_org_damage_factor](#air_close_air_support_org_damage_factor)
* [air_defence_factor](#air_defence_factor)
* [air_detection](#air_detection)
* [air_escort_efficiency](#air_escort_efficiency)
* [air_fuel_consumption_factor](#air_fuel_consumption_factor)
* [air_home_defence_factor](#air_home_defence_factor)
* [air_intercept_efficiency](#air_intercept_efficiency)
* [air_interception_agility_factor](#air_interception_agility_factor)
* [air_interception_attack_factor](#air_interception_attack_factor)
* [air_interception_defence_factor](#air_interception_defence_factor)
* [air_interception_detect_factor](#air_interception_detect_factor)
* [air_manpower_requirement_factor](#air_manpower_requirement_factor)
* [air_maximum_speed_factor](#air_maximum_speed_factor)
* [air_mission_efficiency](#air_mission_efficiency)
* [air_mission_xp_gain_factor](#air_mission_xp_gain_factor)
* [air_nav_efficiency](#air_nav_efficiency)
* [air_night_penalty](#air_night_penalty)
* [air_paradrop_agility_factor](#air_paradrop_agility_factor)
* [air_paradrop_attack_factor](#air_paradrop_attack_factor)
* [air_paradrop_defence_factor](#air_paradrop_defence_factor)
* [air_power_projection_factor](#air_power_projection_factor)
* [air_range_factor](#air_range_factor)
* [air_strategic_bomber_agility_factor](#air_strategic_bomber_agility_factor)
* [air_strategic_bomber_attack_factor](#air_strategic_bomber_attack_factor)
* [air_strategic_bomber_bombing_factor](#air_strategic_bomber_bombing_factor)
* [air_strategic_bomber_defence_factor](#air_strategic_bomber_defence_factor)
* [air_strategic_bomber_night_penalty](#air_strategic_bomber_night_penalty)
* [air_superiority_detect_factor](#air_superiority_detect_factor)
* [air_superiority_efficiency](#air_superiority_efficiency)
* [air_training_xp_gain_factor](#air_training_xp_gain_factor)
* [air_untrained_pilots_penalty_factor](#air_untrained_pilots_penalty_factor)
* [air_weather_penalty](#air_weather_penalty)
* [air_wing_xp_loss_when_killed_factor](#air_wing_xp_loss_when_killed_factor)
* [army_bonus_air_superiority_factor](#army_bonus_air_superiority_factor)
* [carrier_night_traffic](#carrier_night_traffic)
* [enemy_army_bonus_air_superiority_factor](#enemy_army_bonus_air_superiority_factor)
* [experience_gain_air](#experience_gain_air)
* [experience_gain_air_factor](#experience_gain_air_factor)
* [ground_attack](#ground_attack)
* [ground_attack_factor](#ground_attack_factor)
* [mines_planting_by_air_factor](#mines_planting_by_air_factor)
* [mines_sweeping_by_air_factor](#mines_sweeping_by_air_factor)
* [modifier_enemy_port_superiority_limit](#modifier_enemy_port_superiority_limit)
* [naval_strike_agility_factor](#naval_strike_agility_factor)
* [naval_strike_attack_factor](#naval_strike_attack_factor)
* [naval_strike_targetting_factor](#naval_strike_targetting_factor)
* [navy_weather_penalty](#navy_weather_penalty)
* [strategic_bomb_visibility](#strategic_bomb_visibility)

## Modifiers for scope army

* [acclimatization_cold_climate_gain_factor](#acclimatization_cold_climate_gain_factor)
* [acclimatization_hot_climate_gain_factor](#acclimatization_hot_climate_gain_factor)
* [air_superiority_bonus_in_combat](#air_superiority_bonus_in_combat)
* [armor_factor](#armor_factor)
* [army_advisor_cost_factor](#army_advisor_cost_factor)
* [army_armor_attack_factor](#army_armor_attack_factor)
* [army_armor_defence_factor](#army_armor_defence_factor)
* [army_armor_speed_factor](#army_armor_speed_factor)
* [army_artillery_attack_factor](#army_artillery_attack_factor)
* [army_artillery_defence_factor](#army_artillery_defence_factor)
* [army_attack_against_major_factor](#army_attack_against_major_factor)
* [army_attack_against_minor_factor](#army_attack_against_minor_factor)
* [army_attack_factor](#army_attack_factor)
* [army_attack_speed_factor](#army_attack_speed_factor)
* [army_breakthrough_against_major_factor](#army_breakthrough_against_major_factor)
* [army_breakthrough_against_minor_factor](#army_breakthrough_against_minor_factor)
* [army_core_attack_factor](#army_core_attack_factor)
* [army_core_defence_factor](#army_core_defence_factor)
* [army_defence_against_major_factor](#army_defence_against_major_factor)
* [army_defence_against_minor_factor](#army_defence_against_minor_factor)
* [army_defence_factor](#army_defence_factor)
* [army_fuel_capacity_factor](#army_fuel_capacity_factor)
* [army_fuel_consumption_factor](#army_fuel_consumption_factor)
* [army_infantry_attack_factor](#army_infantry_attack_factor)
* [army_infantry_defence_factor](#army_infantry_defence_factor)
* [army_morale](#army_morale)
* [army_morale_factor](#army_morale_factor)
* [army_org](#army_org)
* [army_org_factor](#army_org_factor)
* [army_org_regain](#army_org_regain)
* [army_speed_factor](#army_speed_factor)
* [army_speed_factor_for_controller](#army_speed_factor_for_controller)
* [army_strength_factor](#army_strength_factor)
* [assign_army_leader_cp_cost](#assign_army_leader_cp_cost)
* [attack_bonus_against](#attack_bonus_against)
* [attack_bonus_against_cores](#attack_bonus_against_cores)
* [attrition](#attrition)
* [attrition_for_controller](#attrition_for_controller)
* [breakthrough_bonus_against](#breakthrough_bonus_against)
* [breakthrough_factor](#breakthrough_factor)
* [cas_damage_reduction](#cas_damage_reduction)
* [cavalry_attack_factor](#cavalry_attack_factor)
* [cavalry_defence_factor](#cavalry_defence_factor)
* [combat_width_factor](#combat_width_factor)
* [coordination_bonus](#coordination_bonus)
* [defence](#defence)
* [defense_bonus_against](#defense_bonus_against)
* [dig_in_speed](#dig_in_speed)
* [dig_in_speed_factor](#dig_in_speed_factor)
* [disable_strategic_redeployment](#disable_strategic_redeployment)
* [disable_strategic_redeployment_for_controller](#disable_strategic_redeployment_for_controller)
* [dont_lose_dig_in_on_attack](#dont_lose_dig_in_on_attack)
* [experience_gain_army](#experience_gain_army)
* [experience_gain_army_factor](#experience_gain_army_factor)
* [experience_gain_army_unit](#experience_gain_army_unit)
* [experience_gain_army_unit_factor](#experience_gain_army_unit_factor)
* [extra_marine_supply_grace](#extra_marine_supply_grace)
* [extra_paratrooper_supply_grace](#extra_paratrooper_supply_grace)
* [female_random_army_leader_chance](#female_random_army_leader_chance)
* [heat_attrition](#heat_attrition)
* [heat_attrition_factor](#heat_attrition_factor)
* [land_night_attack](#land_night_attack)
* [local_org_regain](#local_org_regain)
* [max_commander_army_size](#max_commander_army_size)
* [max_dig_in](#max_dig_in)
* [max_dig_in_factor](#max_dig_in_factor)
* [max_planning](#max_planning)
* [max_planning_factor](#max_planning_factor)
* [max_training](#max_training)
* [mechanized_attack_factor](#mechanized_attack_factor)
* [mechanized_defence_factor](#mechanized_defence_factor)
* [motorized_attack_factor](#motorized_attack_factor)
* [motorized_defence_factor](#motorized_defence_factor)
* [naval_invasion_planning_bonus_speed](#naval_invasion_planning_bonus_speed)
* [no_supply_grace](#no_supply_grace)
* [offence](#offence)
* [org_loss_at_low_org_factor](#org_loss_at_low_org_factor)
* [org_loss_when_moving](#org_loss_when_moving)
* [out_of_supply_factor](#out_of_supply_factor)
* [planning_speed](#planning_speed)
* [pocket_penalty](#pocket_penalty)
* [recon_factor](#recon_factor)
* [recon_factor_while_entrenched](#recon_factor_while_entrenched)
* [rocket_attack_factor](#rocket_attack_factor)
* [shore_bombardment_bonus](#shore_bombardment_bonus)
* [special_forces_attack_factor](#special_forces_attack_factor)
* [special_forces_cap](#special_forces_cap)
* [special_forces_defence_factor](#special_forces_defence_factor)
* [special_forces_min](#special_forces_min)
* [special_forces_no_supply_grace](#special_forces_no_supply_grace)
* [special_forces_out_of_supply_factor](#special_forces_out_of_supply_factor)
* [special_forces_training_time_factor](#special_forces_training_time_factor)
* [supply_combat_penalties_on_core_factor](#supply_combat_penalties_on_core_factor)
* [supply_consumption_factor](#supply_consumption_factor)
* [terrain_penalty_reduction](#terrain_penalty_reduction)
* [terrain_trait_xp_gain_factor](#terrain_trait_xp_gain_factor)
* [training_time_army](#training_time_army)
* [training_time_army_factor](#training_time_army_factor)
* [training_time_factor](#training_time_factor)
* [unit_upkeep_attrition_factor](#unit_upkeep_attrition_factor)
* [winter_attrition](#winter_attrition)
* [winter_attrition_factor](#winter_attrition_factor)

## Modifiers for scope autonomy

* [autonomy_gain](#autonomy_gain)
* [autonomy_gain_global_factor](#autonomy_gain_global_factor)
* [autonomy_gain_ll_to_overlord](#autonomy_gain_ll_to_overlord)
* [autonomy_gain_ll_to_overlord_factor](#autonomy_gain_ll_to_overlord_factor)
* [autonomy_gain_ll_to_subject](#autonomy_gain_ll_to_subject)
* [autonomy_gain_ll_to_subject_factor](#autonomy_gain_ll_to_subject_factor)
* [autonomy_gain_trade](#autonomy_gain_trade)
* [autonomy_gain_trade_factor](#autonomy_gain_trade_factor)
* [autonomy_gain_warscore](#autonomy_gain_warscore)
* [autonomy_gain_warscore_factor](#autonomy_gain_warscore_factor)
* [autonomy_manpower_share](#autonomy_manpower_share)
* [can_master_build_for_us](#can_master_build_for_us)
* [cic_to_overlord_factor](#cic_to_overlord_factor)
* [extra_trade_to_overlord_factor](#extra_trade_to_overlord_factor)
* [license_subject_master_purchase_cost](#license_subject_master_purchase_cost)
* [master_build_autonomy_factor](#master_build_autonomy_factor)
* [mic_to_overlord_factor](#mic_to_overlord_factor)
* [overlord_trade_cost_factor](#overlord_trade_cost_factor)
* [subjects_autonomy_gain](#subjects_autonomy_gain)

## Modifiers for scope country

* [agency_upgrade_time](#agency_upgrade_time)
* [air_doctrine_cost_factor](#air_doctrine_cost_factor)
* [air_equipment_upgrade_xp_cost](#air_equipment_upgrade_xp_cost)
* [air_volunteer_cap](#air_volunteer_cap)
* [airforce_intel_to_others](#airforce_intel_to_others)
* [army_intel_to_others](#army_intel_to_others)
* [assign_army_leader_cp_cost](#assign_army_leader_cp_cost)
* [assign_navy_leader_cp_cost](#assign_navy_leader_cp_cost)
* [base_fuel_gain](#base_fuel_gain)
* [base_fuel_gain_factor](#base_fuel_gain_factor)
* [choose_preferred_tactics_cost](#choose_preferred_tactics_cost)
* [cic_to_target_factor](#cic_to_target_factor)
* [civil_war_involvement_tension](#civil_war_involvement_tension)
* [civilian_factory_use](#civilian_factory_use)
* [civilian_intel_to_others](#civilian_intel_to_others)
* [command_abilities_cost_factor](#command_abilities_cost_factor)
* [command_power_gain](#command_power_gain)
* [command_power_gain_mult](#command_power_gain_mult)
* [compliance_gain](#compliance_gain)
* [compliance_growth](#compliance_growth)
* [compliance_growth_on_our_occupied_states](#compliance_growth_on_our_occupied_states)
* [conscription](#conscription)
* [conscription_factor](#conscription_factor)
* [consumer_goods_factor](#consumer_goods_factor)
* [conversion_cost_civ_to_mil_factor](#conversion_cost_civ_to_mil_factor)
* [conversion_cost_mil_to_civ_factor](#conversion_cost_mil_to_civ_factor)
* [critical_receive_chance](#critical_receive_chance)
* [decryption](#decryption)
* [decryption_factor](#decryption_factor)
* [defensive_war_stability_factor](#defensive_war_stability_factor)
* [disabled_ideas](#disabled_ideas)
* [encryption](#encryption)
* [encryption_factor](#encryption_factor)
* [enemy_declare_war_tension](#enemy_declare_war_tension)
* [enemy_justify_war_goal_time](#enemy_justify_war_goal_time)
* [enemy_operative_capture_chance_factor](#enemy_operative_capture_chance_factor)
* [enemy_operative_detection_chance](#enemy_operative_detection_chance)
* [enemy_operative_detection_chance_factor](#enemy_operative_detection_chance_factor)
* [enemy_operative_detection_chance_factor_over_occupied_tag](#enemy_operative_detection_chance_factor_over_occupied_tag)
* [enemy_operative_detection_chance_over_occupied_tag](#enemy_operative_detection_chance_over_occupied_tag)
* [enemy_operative_forced_into_hiding_time_factor](#enemy_operative_forced_into_hiding_time_factor)
* [enemy_operative_harmed_time_factor](#enemy_operative_harmed_time_factor)
* [enemy_operative_intel_extraction_rate](#enemy_operative_intel_extraction_rate)
* [enemy_spy_negative_status_factor](#enemy_spy_negative_status_factor)
* [equipment_capture](#equipment_capture)
* [equipment_capture_factor](#equipment_capture_factor)
* [equipment_conversion_speed](#equipment_conversion_speed)
* [equipment_upgrade_xp_cost](#equipment_upgrade_xp_cost)
* [exiled_government_weekly_manpower](#exiled_government_weekly_manpower)
* [experience_loss_factor](#experience_loss_factor)
* [extra_trade_to_target_factor](#extra_trade_to_target_factor)
* [faction_trade_opinion_factor](#faction_trade_opinion_factor)
* [female_random_admiral_chance](#female_random_admiral_chance)
* [female_random_army_leader_chance](#female_random_army_leader_chance)
* [female_random_country_leader_chance](#female_random_country_leader_chance)
* [female_random_operative_chance](#female_random_operative_chance)
* [floating_harbor_duration](#floating_harbor_duration)
* [floating_harbor_range](#floating_harbor_range)
* [floating_harbor_supply](#floating_harbor_supply)
* [forced_surrender_limit](#forced_surrender_limit)
* [foreign_subversive_activites](#foreign_subversive_activites)
* [fuel_cost](#fuel_cost)
* [fuel_gain](#fuel_gain)
* [fuel_gain_factor](#fuel_gain_factor)
* [fuel_gain_factor_from_states](#fuel_gain_factor_from_states)
* [fuel_gain_from_states](#fuel_gain_from_states)
* [generate_wargoal_tension](#generate_wargoal_tension)
* [generate_wargoal_tension_against](#generate_wargoal_tension_against)
* [global_building_slots](#global_building_slots)
* [global_building_slots_factor](#global_building_slots_factor)
* [guarantee_cost](#guarantee_cost)
* [guarantee_tension](#guarantee_tension)
* [improve_relations_maintain_cost_factor](#improve_relations_maintain_cost_factor)
* [industrial_capacity_dockyard](#industrial_capacity_dockyard)
* [industrial_capacity_factory](#industrial_capacity_factory)
* [industry_air_damage_factor](#industry_air_damage_factor)
* [industry_free_repair_factor](#industry_free_repair_factor)
* [industry_repair_factor](#industry_repair_factor)
* [initiative_factor](#initiative_factor)
* [intel_from_combat_factor](#intel_from_combat_factor)
* [intel_network_gain](#intel_network_gain)
* [intel_network_gain_factor](#intel_network_gain_factor)
* [join_faction_tension](#join_faction_tension)
* [justify_war_goal_time](#justify_war_goal_time)
* [justify_war_goal_when_in_major_war_time](#justify_war_goal_when_in_major_war_time)
* [land_doctrine_cost_factor](#land_doctrine_cost_factor)
* [land_equipment_upgrade_xp_cost](#land_equipment_upgrade_xp_cost)
* [land_reinforce_rate](#land_reinforce_rate)
* [lend_lease_tension](#lend_lease_tension)
* [license_air_purchase_cost](#license_air_purchase_cost)
* [license_anti_tank_eq_cost_factor](#license_anti_tank_eq_cost_factor)
* [license_anti_tank_eq_production_speed_factor](#license_anti_tank_eq_production_speed_factor)
* [license_anti_tank_eq_tech_difference_speed_factor](#license_anti_tank_eq_tech_difference_speed_factor)
* [license_armor_purchase_cost](#license_armor_purchase_cost)
* [license_artillery_eq_cost_factor](#license_artillery_eq_cost_factor)
* [license_artillery_eq_production_speed_factor](#license_artillery_eq_production_speed_factor)
* [license_artillery_eq_tech_difference_speed_factor](#license_artillery_eq_tech_difference_speed_factor)
* [license_infantry_eq_cost_factor](#license_infantry_eq_cost_factor)
* [license_infantry_eq_production_speed_factor](#license_infantry_eq_production_speed_factor)
* [license_infantry_eq_tech_difference_speed_factor](#license_infantry_eq_tech_difference_speed_factor)
* [license_infantry_purchase_cost](#license_infantry_purchase_cost)
* [license_light_tank_eq_cost_factor](#license_light_tank_eq_cost_factor)
* [license_light_tank_eq_production_speed_factor](#license_light_tank_eq_production_speed_factor)
* [license_light_tank_eq_tech_difference_speed_factor](#license_light_tank_eq_tech_difference_speed_factor)
* [license_naval_purchase_cost](#license_naval_purchase_cost)
* [license_production_speed](#license_production_speed)
* [license_purchase_cost](#license_purchase_cost)
* [license_tech_difference_speed](#license_tech_difference_speed)
* [line_change_production_efficiency_factor](#line_change_production_efficiency_factor)
* [max_command_power](#max_command_power)
* [max_command_power_mult](#max_command_power_mult)
* [max_fuel](#max_fuel)
* [max_fuel_building](#max_fuel_building)
* [max_fuel_factor](#max_fuel_factor)
* [max_surrender_limit_offset](#max_surrender_limit_offset)
* [mic_to_target_factor](#mic_to_target_factor)
* [min_export](#min_export)
* [minimum_training_level](#minimum_training_level)
* [modifier_enemy_port_superiority_limit](#modifier_enemy_port_superiority_limit)
* [monthly_population](#monthly_population)
* [naval_doctrine_cost_factor](#naval_doctrine_cost_factor)
* [naval_equipment_upgrade_xp_cost](#naval_equipment_upgrade_xp_cost)
* [navy_intel_to_others](#navy_intel_to_others)
* [navy_refit_ic_cost](#navy_refit_ic_cost)
* [navy_refit_speed](#navy_refit_speed)
* [no_compliance_gain](#no_compliance_gain)
* [nuclear_production](#nuclear_production)
* [nuclear_production_factor](#nuclear_production_factor)
* [occupation_cost](#occupation_cost)
* [offensive_war_stability_factor](#offensive_war_stability_factor)
* [opinion_gain_monthly](#opinion_gain_monthly)
* [opinion_gain_monthly_factor](#opinion_gain_monthly_factor)
* [opinion_gain_monthly_same_ideology](#opinion_gain_monthly_same_ideology)
* [opinion_gain_monthly_same_ideology_factor](#opinion_gain_monthly_same_ideology_factor)
* [own_operative_capture_chance_factor](#own_operative_capture_chance_factor)
* [own_operative_detection_chance](#own_operative_detection_chance)
* [own_operative_detection_chance_factor](#own_operative_detection_chance_factor)
* [own_operative_forced_into_hiding_time_factor](#own_operative_forced_into_hiding_time_factor)
* [own_operative_harmed_time_factor](#own_operative_harmed_time_factor)
* [own_operative_intel_extraction_rate](#own_operative_intel_extraction_rate)
* [party_popularity_stability_factor](#party_popularity_stability_factor)
* [political_power_cost](#political_power_cost)
* [political_power_factor](#political_power_factor)
* [political_power_gain](#political_power_gain)
* [production_factory_efficiency_gain_factor](#production_factory_efficiency_gain_factor)
* [production_factory_max_efficiency_factor](#production_factory_max_efficiency_factor)
* [production_factory_start_efficiency_factor](#production_factory_start_efficiency_factor)
* [production_lack_of_resource_penalty_factor](#production_lack_of_resource_penalty_factor)
* [production_oil_factor](#production_oil_factor)
* [production_speed_buildings_factor](#production_speed_buildings_factor)
* [railway_gun_bombardment_factor](#railway_gun_bombardment_factor)
* [refit_ic_cost](#refit_ic_cost)
* [refit_speed](#refit_speed)
* [repair_speed_factor](#repair_speed_factor)
* [request_lease_tension](#request_lease_tension)
* [required_garrison_factor](#required_garrison_factor)
* [research_sharing_per_country_bonus](#research_sharing_per_country_bonus)
* [research_sharing_per_country_bonus_factor](#research_sharing_per_country_bonus_factor)
* [research_speed_factor](#research_speed_factor)
* [resistance_activity](#resistance_activity)
* [resistance_damage_to_garrison](#resistance_damage_to_garrison)
* [resistance_damage_to_garrison_on_our_occupied_states](#resistance_damage_to_garrison_on_our_occupied_states)
* [resistance_decay](#resistance_decay)
* [resistance_decay_on_our_occupied_states](#resistance_decay_on_our_occupied_states)
* [resistance_garrison_penetration_chance](#resistance_garrison_penetration_chance)
* [resistance_growth](#resistance_growth)
* [resistance_growth_on_our_occupied_states](#resistance_growth_on_our_occupied_states)
* [resistance_target](#resistance_target)
* [resistance_target_on_our_occupied_states](#resistance_target_on_our_occupied_states)
* [screening_without_screens](#screening_without_screens)
* [send_volunteer_divisions_required](#send_volunteer_divisions_required)
* [send_volunteer_factor](#send_volunteer_factor)
* [send_volunteer_size](#send_volunteer_size)
* [send_volunteers_tension](#send_volunteers_tension)
* [stability_factor](#stability_factor)
* [stability_weekly](#stability_weekly)
* [stability_weekly_factor](#stability_weekly_factor)
* [starting_compliance](#starting_compliance)
* [subversive_activites_upkeep](#subversive_activites_upkeep)
* [supply_factor](#supply_factor)
* [supply_node_range](#supply_node_range)
* [surrender_limit](#surrender_limit)
* [tech_air_damage_factor](#tech_air_damage_factor)
* [terrain_trait_xp_gain_factor](#terrain_trait_xp_gain_factor)
* [trade_cost_for_target_factor](#trade_cost_for_target_factor)
* [trade_opinion_factor](#trade_opinion_factor)
* [truck_attrition](#truck_attrition)
* [truck_attrition_factor](#truck_attrition_factor)
* [unit_leader_as_advisor_cp_cost_factor](#unit_leader_as_advisor_cp_cost_factor)
* [war_stability_factor](#war_stability_factor)
* [war_support_factor](#war_support_factor)
* [war_support_weekly](#war_support_weekly)
* [war_support_weekly_factor](#war_support_weekly_factor)
* [weekly_manpower](#weekly_manpower)

## Modifiers for scope defensive

* [armor_factor](#armor_factor)
* [army_armor_defence_factor](#army_armor_defence_factor)
* [army_artillery_defence_factor](#army_artillery_defence_factor)
* [army_breakthrough_against_major_factor](#army_breakthrough_against_major_factor)
* [army_breakthrough_against_minor_factor](#army_breakthrough_against_minor_factor)
* [army_core_defence_factor](#army_core_defence_factor)
* [army_defence_against_major_factor](#army_defence_against_major_factor)
* [army_defence_against_minor_factor](#army_defence_against_minor_factor)
* [army_defence_factor](#army_defence_factor)
* [army_infantry_defence_factor](#army_infantry_defence_factor)
* [army_morale](#army_morale)
* [army_morale_factor](#army_morale_factor)
* [army_org](#army_org)
* [army_org_factor](#army_org_factor)
* [attrition](#attrition)
* [attrition_for_controller](#attrition_for_controller)
* [cavalry_defence_factor](#cavalry_defence_factor)
* [convoy_escort_efficiency](#convoy_escort_efficiency)
* [convoy_retreat_speed](#convoy_retreat_speed)
* [defence](#defence)
* [dig_in_speed](#dig_in_speed)
* [dig_in_speed_factor](#dig_in_speed_factor)
* [dont_lose_dig_in_on_attack](#dont_lose_dig_in_on_attack)
* [encryption](#encryption)
* [encryption_factor](#encryption_factor)
* [guarantee_tension](#guarantee_tension)
* [local_intel_to_enemies](#local_intel_to_enemies)
* [max_dig_in](#max_dig_in)
* [max_dig_in_factor](#max_dig_in_factor)
* [mechanized_defence_factor](#mechanized_defence_factor)
* [motorized_defence_factor](#motorized_defence_factor)
* [naval_retreat_chance](#naval_retreat_chance)
* [naval_retreat_chance_after_initial_combat](#naval_retreat_chance_after_initial_combat)
* [naval_retreat_speed](#naval_retreat_speed)
* [naval_retreat_speed_after_initial_combat](#naval_retreat_speed_after_initial_combat)
* [navy_capital_ship_defence_factor](#navy_capital_ship_defence_factor)
* [navy_screen_defence_factor](#navy_screen_defence_factor)
* [navy_submarine_defence_factor](#navy_submarine_defence_factor)
* [navy_submarine_detection_factor](#navy_submarine_detection_factor)
* [puppet_cost_factor](#puppet_cost_factor)
* [recon_factor](#recon_factor)
* [recon_factor_while_entrenched](#recon_factor_while_entrenched)
* [send_volunteers_tension](#send_volunteers_tension)
* [special_forces_defence_factor](#special_forces_defence_factor)
* [static_anti_air_damage_factor](#static_anti_air_damage_factor)
* [static_anti_air_hit_chance_factor](#static_anti_air_hit_chance_factor)
* [sub_retreat_speed](#sub_retreat_speed)
* [supply_consumption_factor](#supply_consumption_factor)
* [terrain_penalty_reduction](#terrain_penalty_reduction)

## Modifiers for scope government_in_exile

* [dockyard_donations](#dockyard_donations)
* [exile_manpower_factor](#exile_manpower_factor)
* [industrial_factory_donations](#industrial_factory_donations)
* [legitimacy_daily](#legitimacy_daily)
* [legitimacy_gain_factor](#legitimacy_gain_factor)
* [military_factory_donations](#military_factory_donations)
* [targeted_legitimacy_daily](#targeted_legitimacy_daily)

## Modifiers for scope intelligence_agency

* [airforce_intel_decryption_bonus](#airforce_intel_decryption_bonus)
* [airforce_intel_factor](#airforce_intel_factor)
* [army_intel_decryption_bonus](#army_intel_decryption_bonus)
* [army_intel_factor](#army_intel_factor)
* [boost_ideology_mission_factor](#boost_ideology_mission_factor)
* [boost_resistance_factor](#boost_resistance_factor)
* [civilian_intel_decryption_bonus](#civilian_intel_decryption_bonus)
* [civilian_intel_factor](#civilian_intel_factor)
* [commando_trait_chance_factor](#commando_trait_chance_factor)
* [control_trade_mission_factor](#control_trade_mission_factor)
* [crypto_department_enabled](#crypto_department_enabled)
* [crypto_strength](#crypto_strength)
* [decryption_power](#decryption_power)
* [decryption_power_factor](#decryption_power_factor)
* [defense_impact_on_blueprint_stealing](#defense_impact_on_blueprint_stealing)
* [diplomatic_pressure_mission_factor](#diplomatic_pressure_mission_factor)
* [enemy_operative_recruitment_chance](#enemy_operative_recruitment_chance)
* [female_random_operative_chance](#female_random_operative_chance)
* [intel_from_operatives_factor](#intel_from_operatives_factor)
* [intel_network_gain](#intel_network_gain)
* [intel_network_gain_factor](#intel_network_gain_factor)
* [intelligence_agency_defense](#intelligence_agency_defense)
* [navy_intel_decryption_bonus](#navy_intel_decryption_bonus)
* [navy_intel_factor](#navy_intel_factor)
* [new_operative_slot_bonus](#new_operative_slot_bonus)
* [occupied_operative_recruitment_chance](#occupied_operative_recruitment_chance)
* [operative_death_on_capture_chance](#operative_death_on_capture_chance)
* [operative_slot](#operative_slot)
* [propaganda_mission_factor](#propaganda_mission_factor)
* [root_out_resistance_effectiveness_factor](#root_out_resistance_effectiveness_factor)
* [target_sabotage_factor](#target_sabotage_factor)

## Modifiers for scope military_advancements

* [experience_gain_army](#experience_gain_army)
* [experience_gain_army_factor](#experience_gain_army_factor)
* [experience_gain_army_unit](#experience_gain_army_unit)
* [experience_gain_army_unit_factor](#experience_gain_army_unit_factor)
* [experience_gain_factor](#experience_gain_factor)
* [experience_gain_navy](#experience_gain_navy)
* [experience_gain_navy_factor](#experience_gain_navy_factor)
* [experience_gain_navy_unit](#experience_gain_navy_unit)
* [experience_gain_navy_unit_factor](#experience_gain_navy_unit_factor)
* [research_speed_factor](#research_speed_factor)

## Modifiers for scope naval

* [amphibious_invasion](#amphibious_invasion)
* [amphibious_invasion_defence](#amphibious_invasion_defence)
* [assign_navy_leader_cp_cost](#assign_navy_leader_cp_cost)
* [carrier_capacity_penalty_reduction](#carrier_capacity_penalty_reduction)
* [carrier_traffic](#carrier_traffic)
* [convoy_escort_efficiency](#convoy_escort_efficiency)
* [convoy_raiding_efficiency_factor](#convoy_raiding_efficiency_factor)
* [convoy_retreat_speed](#convoy_retreat_speed)
* [critical_receive_chance](#critical_receive_chance)
* [experience_gain_navy](#experience_gain_navy)
* [experience_gain_navy_factor](#experience_gain_navy_factor)
* [experience_gain_navy_unit](#experience_gain_navy_unit)
* [experience_gain_navy_unit_factor](#experience_gain_navy_unit_factor)
* [female_random_admiral_chance](#female_random_admiral_chance)
* [fighter_sortie_efficiency](#fighter_sortie_efficiency)
* [invasion_preparation](#invasion_preparation)
* [mines_planting_by_fleets_factor](#mines_planting_by_fleets_factor)
* [mines_sweeping_by_fleets_factor](#mines_sweeping_by_fleets_factor)
* [naval_accidents_chance](#naval_accidents_chance)
* [naval_attrition](#naval_attrition)
* [naval_coordination](#naval_coordination)
* [naval_critical_effect_factor](#naval_critical_effect_factor)
* [naval_critical_score_chance_factor](#naval_critical_score_chance_factor)
* [naval_damage_factor](#naval_damage_factor)
* [naval_defense_factor](#naval_defense_factor)
* [naval_detection](#naval_detection)
* [naval_enemy_fleet_size_ratio_penalty_factor](#naval_enemy_fleet_size_ratio_penalty_factor)
* [naval_enemy_positioning_in_initial_attack](#naval_enemy_positioning_in_initial_attack)
* [naval_enemy_retreat_chance](#naval_enemy_retreat_chance)
* [naval_has_potf_in_combat_attack](#naval_has_potf_in_combat_attack)
* [naval_has_potf_in_combat_defense](#naval_has_potf_in_combat_defense)
* [naval_hit_chance](#naval_hit_chance)
* [naval_invasion_capacity](#naval_invasion_capacity)
* [naval_invasion_penalty](#naval_invasion_penalty)
* [naval_mine_hit_chance](#naval_mine_hit_chance)
* [naval_mines_damage_factor](#naval_mines_damage_factor)
* [naval_mines_effect_reduction](#naval_mines_effect_reduction)
* [naval_morale](#naval_morale)
* [naval_morale_factor](#naval_morale_factor)
* [naval_night_attack](#naval_night_attack)
* [naval_retreat_chance](#naval_retreat_chance)
* [naval_retreat_chance_after_initial_combat](#naval_retreat_chance_after_initial_combat)
* [naval_retreat_speed](#naval_retreat_speed)
* [naval_retreat_speed_after_initial_combat](#naval_retreat_speed_after_initial_combat)
* [naval_speed_factor](#naval_speed_factor)
* [naval_strike](#naval_strike)
* [naval_torpedo_cooldown_factor](#naval_torpedo_cooldown_factor)
* [naval_torpedo_hit_chance_factor](#naval_torpedo_hit_chance_factor)
* [naval_torpedo_reveal_chance_factor](#naval_torpedo_reveal_chance_factor)
* [naval_torpedo_screen_penetration_factor](#naval_torpedo_screen_penetration_factor)
* [navy_advisor_cost_factor](#navy_advisor_cost_factor)
* [navy_anti_air_attack](#navy_anti_air_attack)
* [navy_anti_air_attack_factor](#navy_anti_air_attack_factor)
* [navy_capital_ship_attack_factor](#navy_capital_ship_attack_factor)
* [navy_capital_ship_defence_factor](#navy_capital_ship_defence_factor)
* [navy_carrier_air_agility_factor](#navy_carrier_air_agility_factor)
* [navy_carrier_air_attack_factor](#navy_carrier_air_attack_factor)
* [navy_carrier_air_targetting_factor](#navy_carrier_air_targetting_factor)
* [navy_casualty_on_hit](#navy_casualty_on_hit)
* [navy_casualty_on_sink](#navy_casualty_on_sink)
* [navy_fuel_consumption_factor](#navy_fuel_consumption_factor)
* [navy_max_range](#navy_max_range)
* [navy_max_range_factor](#navy_max_range_factor)
* [navy_org](#navy_org)
* [navy_org_factor](#navy_org_factor)
* [navy_screen_attack_factor](#navy_screen_attack_factor)
* [navy_screen_defence_factor](#navy_screen_defence_factor)
* [navy_submarine_attack_factor](#navy_submarine_attack_factor)
* [navy_submarine_defence_factor](#navy_submarine_defence_factor)
* [navy_submarine_detection_factor](#navy_submarine_detection_factor)
* [navy_visibility](#navy_visibility)
* [night_spotting_chance](#night_spotting_chance)
* [port_strike](#port_strike)
* [positioning](#positioning)
* [repair_speed_factor](#repair_speed_factor)
* [screening_efficiency](#screening_efficiency)
* [screening_without_screens](#screening_without_screens)
* [ships_at_battle_start](#ships_at_battle_start)
* [sortie_efficiency](#sortie_efficiency)
* [spotting_chance](#spotting_chance)
* [strike_force_movement_org_loss](#strike_force_movement_org_loss)
* [sub_retreat_speed](#sub_retreat_speed)
* [submarine_attack](#submarine_attack)
* [terrain_trait_xp_gain_factor](#terrain_trait_xp_gain_factor)
* [transport_capacity](#transport_capacity)

## Modifiers for scope peace

* [annex_cost_factor](#annex_cost_factor)
* [puppet_cost_factor](#puppet_cost_factor)

## Modifiers for scope politics

* [drift_defence_factor](#drift_defence_factor)
* [guarantee_cost](#guarantee_cost)
* [master_ideology_drift](#master_ideology_drift)

## Modifiers for scope state

* [army_speed_factor_for_controller](#army_speed_factor_for_controller)
* [compliance_gain](#compliance_gain)
* [compliance_growth](#compliance_growth)
* [compliance_growth_on_our_occupied_states](#compliance_growth_on_our_occupied_states)
* [disable_strategic_redeployment](#disable_strategic_redeployment)
* [disable_strategic_redeployment_for_controller](#disable_strategic_redeployment_for_controller)
* [enemy_intel_network_gain_factor_over_occupied_tag](#enemy_intel_network_gain_factor_over_occupied_tag)
* [enemy_spy_negative_status_factor](#enemy_spy_negative_status_factor)
* [intel_network_gain](#intel_network_gain)
* [intel_network_gain_factor](#intel_network_gain_factor)
* [local_building_slots](#local_building_slots)
* [local_building_slots_factor](#local_building_slots_factor)
* [local_factories](#local_factories)
* [local_factory_sabotage](#local_factory_sabotage)
* [local_intel_to_enemies](#local_intel_to_enemies)
* [local_manpower](#local_manpower)
* [local_non_core_manpower](#local_non_core_manpower)
* [local_resources](#local_resources)
* [local_resources_factor](#local_resources_factor)
* [local_supplies](#local_supplies)
* [local_supplies_for_controller](#local_supplies_for_controller)
* [mobilization_speed](#mobilization_speed)
* [no_compliance_gain](#no_compliance_gain)
* [non_core_manpower](#non_core_manpower)
* [recruitable_population](#recruitable_population)
* [recruitable_population_factor](#recruitable_population_factor)
* [required_garrison_factor](#required_garrison_factor)
* [resistance_activity](#resistance_activity)
* [resistance_damage_to_garrison](#resistance_damage_to_garrison)
* [resistance_damage_to_garrison_on_our_occupied_states](#resistance_damage_to_garrison_on_our_occupied_states)
* [resistance_decay](#resistance_decay)
* [resistance_decay_on_our_occupied_states](#resistance_decay_on_our_occupied_states)
* [resistance_garrison_penetration_chance](#resistance_garrison_penetration_chance)
* [resistance_growth](#resistance_growth)
* [resistance_growth_on_our_occupied_states](#resistance_growth_on_our_occupied_states)
* [resistance_target](#resistance_target)
* [resistance_target_on_our_occupied_states](#resistance_target_on_our_occupied_states)
* [starting_compliance](#starting_compliance)
* [state_production_speed_buildings_factor](#state_production_speed_buildings_factor)
* [state_resources_factor](#state_resources_factor)
* [supply_factor](#supply_factor)
* [truck_attrition](#truck_attrition)
* [truck_attrition_factor](#truck_attrition_factor)

## Modifiers for scope unit_leader

* [amphibious_invasion](#amphibious_invasion)
* [amphibious_invasion_defence](#amphibious_invasion_defence)
* [army_leader_cost_factor](#army_leader_cost_factor)
* [army_leader_start_attack_level](#army_leader_start_attack_level)
* [army_leader_start_defense_level](#army_leader_start_defense_level)
* [army_leader_start_level](#army_leader_start_level)
* [army_leader_start_logistics_level](#army_leader_start_logistics_level)
* [army_leader_start_planning_level](#army_leader_start_planning_level)
* [cannot_use_abilities](#cannot_use_abilities)
* [carrier_capacity_penalty_reduction](#carrier_capacity_penalty_reduction)
* [carrier_traffic](#carrier_traffic)
* [convoy_escort_efficiency](#convoy_escort_efficiency)
* [convoy_raiding_efficiency_factor](#convoy_raiding_efficiency_factor)
* [convoy_retreat_speed](#convoy_retreat_speed)
* [critical_receive_chance](#critical_receive_chance)
* [enemy_operative_capture_chance_factor](#enemy_operative_capture_chance_factor)
* [enemy_operative_detection_chance](#enemy_operative_detection_chance)
* [enemy_operative_detection_chance_factor](#enemy_operative_detection_chance_factor)
* [enemy_operative_detection_chance_factor_over_occupied_tag](#enemy_operative_detection_chance_factor_over_occupied_tag)
* [enemy_operative_detection_chance_over_occupied_tag](#enemy_operative_detection_chance_over_occupied_tag)
* [enemy_operative_forced_into_hiding_time_factor](#enemy_operative_forced_into_hiding_time_factor)
* [enemy_operative_harmed_time_factor](#enemy_operative_harmed_time_factor)
* [enemy_operative_intel_extraction_rate](#enemy_operative_intel_extraction_rate)
* [exiled_divisions_attack_factor](#exiled_divisions_attack_factor)
* [exiled_divisions_defense_factor](#exiled_divisions_defense_factor)
* [experience_gain_factor](#experience_gain_factor)
* [experience_gain_navy](#experience_gain_navy)
* [experience_gain_navy_factor](#experience_gain_navy_factor)
* [experience_gain_navy_unit](#experience_gain_navy_unit)
* [experience_gain_navy_unit_factor](#experience_gain_navy_unit_factor)
* [fighter_sortie_efficiency](#fighter_sortie_efficiency)
* [fortification_collateral_chance](#fortification_collateral_chance)
* [fortification_damage](#fortification_damage)
* [initiative_factor](#initiative_factor)
* [intel_network_gain](#intel_network_gain)
* [intel_network_gain_factor](#intel_network_gain_factor)
* [invasion_preparation](#invasion_preparation)
* [max_army_group_size](#max_army_group_size)
* [military_leader_cost_factor](#military_leader_cost_factor)
* [naval_coordination](#naval_coordination)
* [naval_critical_effect_factor](#naval_critical_effect_factor)
* [naval_critical_score_chance_factor](#naval_critical_score_chance_factor)
* [naval_damage_factor](#naval_damage_factor)
* [naval_defense_factor](#naval_defense_factor)
* [naval_detection](#naval_detection)
* [naval_enemy_fleet_size_ratio_penalty_factor](#naval_enemy_fleet_size_ratio_penalty_factor)
* [naval_enemy_positioning_in_initial_attack](#naval_enemy_positioning_in_initial_attack)
* [naval_enemy_retreat_chance](#naval_enemy_retreat_chance)
* [naval_has_potf_in_combat_attack](#naval_has_potf_in_combat_attack)
* [naval_has_potf_in_combat_defense](#naval_has_potf_in_combat_defense)
* [naval_hit_chance](#naval_hit_chance)
* [naval_invasion_penalty](#naval_invasion_penalty)
* [naval_invasion_prep_speed](#naval_invasion_prep_speed)
* [naval_morale](#naval_morale)
* [naval_morale_factor](#naval_morale_factor)
* [naval_retreat_chance](#naval_retreat_chance)
* [naval_retreat_chance_after_initial_combat](#naval_retreat_chance_after_initial_combat)
* [naval_retreat_speed](#naval_retreat_speed)
* [naval_retreat_speed_after_initial_combat](#naval_retreat_speed_after_initial_combat)
* [naval_speed_factor](#naval_speed_factor)
* [naval_strike](#naval_strike)
* [naval_torpedo_cooldown_factor](#naval_torpedo_cooldown_factor)
* [naval_torpedo_hit_chance_factor](#naval_torpedo_hit_chance_factor)
* [naval_torpedo_reveal_chance_factor](#naval_torpedo_reveal_chance_factor)
* [naval_torpedo_screen_penetration_factor](#naval_torpedo_screen_penetration_factor)
* [navy_anti_air_attack](#navy_anti_air_attack)
* [navy_anti_air_attack_factor](#navy_anti_air_attack_factor)
* [navy_capital_ship_attack_factor](#navy_capital_ship_attack_factor)
* [navy_capital_ship_defence_factor](#navy_capital_ship_defence_factor)
* [navy_carrier_air_agility_factor](#navy_carrier_air_agility_factor)
* [navy_carrier_air_attack_factor](#navy_carrier_air_attack_factor)
* [navy_carrier_air_targetting_factor](#navy_carrier_air_targetting_factor)
* [navy_leader_cost_factor](#navy_leader_cost_factor)
* [navy_leader_start_attack_level](#navy_leader_start_attack_level)
* [navy_leader_start_coordination_level](#navy_leader_start_coordination_level)
* [navy_leader_start_defense_level](#navy_leader_start_defense_level)
* [navy_leader_start_level](#navy_leader_start_level)
* [navy_leader_start_maneuvering_level](#navy_leader_start_maneuvering_level)
* [navy_max_range](#navy_max_range)
* [navy_max_range_factor](#navy_max_range_factor)
* [navy_org](#navy_org)
* [navy_org_factor](#navy_org_factor)
* [navy_screen_attack_factor](#navy_screen_attack_factor)
* [navy_screen_defence_factor](#navy_screen_defence_factor)
* [navy_submarine_attack_factor](#navy_submarine_attack_factor)
* [navy_submarine_defence_factor](#navy_submarine_defence_factor)
* [navy_submarine_detection_factor](#navy_submarine_detection_factor)
* [own_exiled_divisions_attack_factor](#own_exiled_divisions_attack_factor)
* [own_exiled_divisions_defense_factor](#own_exiled_divisions_defense_factor)
* [own_operative_capture_chance_factor](#own_operative_capture_chance_factor)
* [own_operative_detection_chance](#own_operative_detection_chance)
* [own_operative_detection_chance_factor](#own_operative_detection_chance_factor)
* [own_operative_forced_into_hiding_time_factor](#own_operative_forced_into_hiding_time_factor)
* [own_operative_harmed_time_factor](#own_operative_harmed_time_factor)
* [own_operative_intel_extraction_rate](#own_operative_intel_extraction_rate)
* [paradrop_organization_factor](#paradrop_organization_factor)
* [paratrooper_aa_defense](#paratrooper_aa_defense)
* [paratrooper_count_per_plane](#paratrooper_count_per_plane)
* [port_strike](#port_strike)
* [positioning](#positioning)
* [promote_cost_factor](#promote_cost_factor)
* [reassignment_duration_factor](#reassignment_duration_factor)
* [river_crossing_factor](#river_crossing_factor)
* [screening_efficiency](#screening_efficiency)
* [ships_at_battle_start](#ships_at_battle_start)
* [sickness_chance](#sickness_chance)
* [skill_bonus_factor](#skill_bonus_factor)
* [sortie_efficiency](#sortie_efficiency)
* [spotting_chance](#spotting_chance)
* [strike_force_movement_org_loss](#strike_force_movement_org_loss)
* [sub_retreat_speed](#sub_retreat_speed)
* [submarine_attack](#submarine_attack)
* [unit_leader_as_advisor_cp_cost_factor](#unit_leader_as_advisor_cp_cost_factor)
* [wounded_chance_factor](#wounded_chance_factor)

## Modifiers for scope war_production

* [civilian_factory_use](#civilian_factory_use)
* [conscription](#conscription)
* [conscription_factor](#conscription_factor)
* [consumer_goods_factor](#consumer_goods_factor)
* [conversion_cost_civ_to_mil_factor](#conversion_cost_civ_to_mil_factor)
* [conversion_cost_mil_to_civ_factor](#conversion_cost_mil_to_civ_factor)
* [equipment_conversion_speed](#equipment_conversion_speed)
* [exiled_government_weekly_manpower](#exiled_government_weekly_manpower)
* [faction_trade_opinion_factor](#faction_trade_opinion_factor)
* [global_building_slots](#global_building_slots)
* [global_building_slots_factor](#global_building_slots_factor)
* [industrial_capacity_dockyard](#industrial_capacity_dockyard)
* [industrial_capacity_factory](#industrial_capacity_factory)
* [industry_air_damage_factor](#industry_air_damage_factor)
* [industry_free_repair_factor](#industry_free_repair_factor)
* [industry_repair_factor](#industry_repair_factor)
* [land_reinforce_rate](#land_reinforce_rate)
* [line_change_production_efficiency_factor](#line_change_production_efficiency_factor)
* [local_building_slots](#local_building_slots)
* [local_building_slots_factor](#local_building_slots_factor)
* [local_factories](#local_factories)
* [local_manpower](#local_manpower)
* [local_non_core_manpower](#local_non_core_manpower)
* [local_resources](#local_resources)
* [local_resources_factor](#local_resources_factor)
* [local_supplies](#local_supplies)
* [local_supplies_for_controller](#local_supplies_for_controller)
* [min_export](#min_export)
* [minimum_training_level](#minimum_training_level)
* [mobilization_speed](#mobilization_speed)
* [monthly_population](#monthly_population)
* [non_core_manpower](#non_core_manpower)
* [production_factory_efficiency_gain_factor](#production_factory_efficiency_gain_factor)
* [production_factory_max_efficiency_factor](#production_factory_max_efficiency_factor)
* [production_factory_start_efficiency_factor](#production_factory_start_efficiency_factor)
* [production_lack_of_resource_penalty_factor](#production_lack_of_resource_penalty_factor)
* [production_oil_factor](#production_oil_factor)
* [production_speed_buildings_factor](#production_speed_buildings_factor)
* [special_forces_training_time_factor](#special_forces_training_time_factor)
* [state_production_speed_buildings_factor](#state_production_speed_buildings_factor)
* [state_resources_factor](#state_resources_factor)
* [tech_air_damage_factor](#tech_air_damage_factor)
* [trade_opinion_factor](#trade_opinion_factor)
* [training_time_army](#training_time_army)
* [training_time_army_factor](#training_time_army_factor)
* [weekly_manpower](#weekly_manpower)

## All Modifiers

### acclimatization_cold_climate_gain_factor

* Number with 1 decimal places
* Categories:army

### acclimatization_hot_climate_gain_factor

* Number with 1 decimal places
* Categories:army

### agency_upgrade_time

* Number with 1 decimal places
* Categories:country

### ai_badass_factor

* Number with 1 decimal places
* Categories:ai

### ai_call_ally_desire_factor

* Number with 0 decimal places
* Categories:ai

### ai_desired_divisions_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_aggressive_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_aviation_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_defense_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_military_advancements_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_military_equipment_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_naval_air_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_naval_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_peaceful_factor

* Number with 1 decimal places
* Categories:ai

### ai_focus_war_production_factor

* Number with 1 decimal places
* Categories:ai

### ai_get_ally_desire_factor

* Number with 0 decimal places
* Categories:ai

### ai_join_ally_desire_factor

* Number with 0 decimal places
* Categories:ai

### ai_license_acceptance

* Number with 0 decimal places
* Categories:ai

### air_accidents

* Number with 1 decimal places
* Categories:air

### air_accidents_factor

* Number with 1 decimal places
* Categories:air

### air_ace_bonuses_factor

* Number with 0 decimal places
* Categories:air

### air_ace_generation_chance_factor

* Number with 2 decimal places
* Categories:air

### air_advisor_cost_factor

* Number with 0 decimal places
* Categories:air

### air_agility_factor

* Number with 0 decimal places
* Categories:air

### air_air_superiority_agility_factor

* Number with 2 decimal places
* Categories:air

### air_air_superiority_attack_factor

* Number with 2 decimal places
* Categories:air

### air_air_superiority_defence_factor

* Number with 2 decimal places
* Categories:air

### air_attack_factor

* Number with 0 decimal places
* Categories:air

### air_bombing_targetting

* Number with 1 decimal places
* Categories:air

### air_carrier_night_penalty_reduction_factor

* Number with 2 decimal places
* Categories:air

### air_cas_efficiency

* Number with 0 decimal places
* Categories:air

### air_cas_present_factor

* Number with 2 decimal places
* Categories:air

### air_close_air_support_agility_factor

* Number with 2 decimal places
* Categories:air

### air_close_air_support_attack_factor

* Number with 2 decimal places
* Categories:air

### air_close_air_support_defence_factor

* Number with 2 decimal places
* Categories:air

### air_close_air_support_org_damage_factor

* Number with 0 decimal places
* Categories:air

### air_defence_factor

* Number with 0 decimal places
* Categories:air

### air_detection

* Number with 1 decimal places
* Categories:air

### air_doctrine_cost_factor

* Number with 2 decimal places
* Categories:country

### air_equipment_upgrade_xp_cost

* Number with 0 decimal places
* Categories:country

### air_escort_efficiency

* Number with 0 decimal places
* Categories:air

### air_fuel_consumption_factor

* Number with 2 decimal places
* Categories:air

### air_home_defence_factor

* Number with 0 decimal places
* Categories:air

### air_intercept_efficiency

* Number with 0 decimal places
* Categories:air

### air_interception_agility_factor

* Number with 2 decimal places
* Categories:air

### air_interception_attack_factor

* Number with 2 decimal places
* Categories:air

### air_interception_defence_factor

* Number with 2 decimal places
* Categories:air

### air_interception_detect_factor

* Number with 2 decimal places
* Categories:air

### air_manpower_requirement_factor

* Number with 2 decimal places
* Categories:air

### air_maximum_speed_factor

* Number with 0 decimal places
* Categories:air

### air_mission_efficiency

* Number with 1 decimal places
* Categories:air

### air_mission_xp_gain_factor

* Number with 0 decimal places
* Categories:air

### air_nav_efficiency

* Number with 0 decimal places
* Categories:air

### air_night_penalty

* Number with 2 decimal places
* Categories:air

### air_paradrop_agility_factor

* Number with 2 decimal places
* Categories:air

### air_paradrop_attack_factor

* Number with 2 decimal places
* Categories:air

### air_paradrop_defence_factor

* Number with 2 decimal places
* Categories:air

### air_power_projection_factor

* Number with 0 decimal places
* Categories:air

### air_range_factor

* Number with 0 decimal places
* Categories:air

### air_strategic_bomber_agility_factor

* Number with 2 decimal places
* Categories:air

### air_strategic_bomber_attack_factor

* Number with 2 decimal places
* Categories:air

### air_strategic_bomber_bombing_factor

* Number with 1 decimal places
* Categories:air

### air_strategic_bomber_defence_factor

* Number with 2 decimal places
* Categories:air

### air_strategic_bomber_night_penalty

* Number with 2 decimal places
* Categories:air

### air_superiority_bonus_in_combat

* Number with 1 decimal places
* Categories:army

### air_superiority_detect_factor

* Number with 2 decimal places
* Categories:air

### air_superiority_efficiency

* Number with 0 decimal places
* Categories:air

### air_training_xp_gain_factor

* Number with 0 decimal places
* Categories:air

### air_untrained_pilots_penalty_factor

* Number with 0 decimal places
* Categories:air

### air_volunteer_cap

* Number with 0 decimal places
* Categories:country

### air_weather_penalty

* Number with 2 decimal places
* Categories:air

### air_wing_xp_loss_when_killed_factor

* Number with 0 decimal places
* Categories:air

### airforce_intel_decryption_bonus

* Number with 0 decimal places
* Categories:intelligence_agency

### airforce_intel_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### airforce_intel_to_others

* Number with 1 decimal places
* Categories:country

### amphibious_invasion

* Number with 1 decimal places
* Categories:naval, unit_leader

### amphibious_invasion_defence

* Number with 0 decimal places
* Categories:naval, unit_leader

### annex_cost_factor

* Number with 1 decimal places
* Categories:peace, aggressive

### armor_factor

* Number with 2 decimal places
* Categories:army, defensive

### army_advisor_cost_factor

* Number with 0 decimal places
* Categories:army

### army_armor_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_armor_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_armor_speed_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_artillery_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_artillery_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_attack_against_major_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_attack_against_minor_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_attack_speed_factor

* Number with 2 decimal places
* Categories:army

### army_bonus_air_superiority_factor

* Number with 2 decimal places
* Categories:air

### army_breakthrough_against_major_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_breakthrough_against_minor_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_core_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_core_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_defence_against_major_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_defence_against_minor_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_fuel_capacity_factor

* Number with 2 decimal places
* Categories:army

### army_fuel_consumption_factor

* Number with 2 decimal places
* Categories:army

### army_infantry_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### army_infantry_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### army_intel_decryption_bonus

* Number with 0 decimal places
* Categories:intelligence_agency

### army_intel_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### army_intel_to_others

* Number with 1 decimal places
* Categories:country

### army_leader_cost_factor

* Number with 1 decimal places
* Categories:unit_leader

### army_leader_start_attack_level

* Number with 0 decimal places
* Categories:unit_leader

### army_leader_start_defense_level

* Number with 0 decimal places
* Categories:unit_leader

### army_leader_start_level

* Number with 0 decimal places
* Categories:unit_leader

### army_leader_start_logistics_level

* Number with 0 decimal places
* Categories:unit_leader

### army_leader_start_planning_level

* Number with 0 decimal places
* Categories:unit_leader

### army_morale

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### army_morale_factor

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### army_org

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### army_org_factor

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### army_org_regain

* Number with 2 decimal places
* Categories:army

### army_speed_factor

* Number with 2 decimal places
* Categories:army

### army_speed_factor_for_controller

* Number with 2 decimal places
* Categories:state, army

### army_strength_factor

* Number with 2 decimal places
* Categories:army

### assign_army_leader_cp_cost

* Number with 0 decimal places
* Categories:country, army

### assign_navy_leader_cp_cost

* Number with 0 decimal places
* Categories:naval, country

### attack_bonus_against

* Number with 1 decimal places
* Categories:army

### attack_bonus_against_cores

* Number with 1 decimal places
* Categories:army

### attrition

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### attrition_for_controller

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### autonomy_gain

* Number with 1 decimal places
* Categories:autonomy

### autonomy_gain_global_factor

* Number with 1 decimal places
* Categories:autonomy

### autonomy_gain_ll_to_overlord

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_ll_to_overlord_factor

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_ll_to_subject

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_ll_to_subject_factor

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_trade

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_trade_factor

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_warscore

* Number with 2 decimal places
* Categories:autonomy

### autonomy_gain_warscore_factor

* Number with 2 decimal places
* Categories:autonomy

### autonomy_manpower_share

* Number with 2 decimal places
* Categories:autonomy

### base_fuel_gain

* Number with 0 decimal places
* Categories:country

### base_fuel_gain_factor

* Number with 2 decimal places
* Categories:country

### boost_ideology_mission_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### boost_resistance_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### breakthrough_bonus_against

* Number with 1 decimal places
* Categories:army

### breakthrough_factor

* Number with 2 decimal places
* Categories:army, aggressive

### can_master_build_for_us

* Boolean
* Categories:autonomy

### cannot_use_abilities

* Boolean
* Categories:unit_leader

### carrier_capacity_penalty_reduction

* Number with 1 decimal places
* Categories:naval, unit_leader, aggressive

### carrier_night_traffic

* Number with 2 decimal places
* Categories:air

### carrier_traffic

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### cas_damage_reduction

* Number with 1 decimal places
* Categories:army

### cavalry_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### cavalry_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### choose_preferred_tactics_cost

* Number with 0 decimal places
* Categories:country

### cic_to_overlord_factor

* Number with 2 decimal places
* Categories:autonomy

### cic_to_target_factor

* Number with 2 decimal places
* Categories:country

### civil_war_involvement_tension

* Number with 1 decimal places
* Categories:country

### civilian_factory_use

* Number with 0 decimal places
* Categories:country, war_production

### civilian_intel_decryption_bonus

* Number with 0 decimal places
* Categories:intelligence_agency

### civilian_intel_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### civilian_intel_to_others

* Number with 1 decimal places
* Categories:country

### combat_width_factor

* Number with 1 decimal places
* Categories:army, aggressive

### command_abilities_cost_factor

* Number with 2 decimal places
* Categories:country

### command_power_gain

* Number with 2 decimal places
* Categories:country

### command_power_gain_mult

* Number with 0 decimal places
* Categories:country

### commando_trait_chance_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### compliance_gain

* Number with 3 decimal places
* Categories:country, state

### compliance_growth

* Number with 0 decimal places
* Categories:country, state

### compliance_growth_on_our_occupied_states

* Number with 0 decimal places
* Categories:country, state

### conscription

* Number with 2 decimal places
* Categories:country, war_production

### conscription_factor

* Number with 0 decimal places
* Categories:country, war_production

### consumer_goods_factor

* Number with 1 decimal places
* Categories:country, war_production

### control_trade_mission_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### conversion_cost_civ_to_mil_factor

* Number with 2 decimal places
* Categories:country, war_production

### conversion_cost_mil_to_civ_factor

* Number with 2 decimal places
* Categories:country, war_production

### convoy_escort_efficiency

* Number with 1 decimal places
* Categories:naval, unit_leader, defensive

### convoy_raiding_efficiency_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### convoy_retreat_speed

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### coordination_bonus

* Number with 1 decimal places
* Categories:army, aggressive

### critical_receive_chance

* Number with 1 decimal places
* Categories:naval, unit_leader, country

### crypto_department_enabled

* Boolean
* Categories:intelligence_agency

### crypto_strength

* Number with 0 decimal places
* Categories:intelligence_agency

### decryption

* Number with 2 decimal places
* Categories:country, aggressive

### decryption_factor

* Number with 2 decimal places
* Categories:country, aggressive

### decryption_power

* Number with 0 decimal places
* Categories:intelligence_agency

### decryption_power_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### defence

* Number with 2 decimal places
* Categories:army, defensive

### defense_bonus_against

* Number with 1 decimal places
* Categories:army

### defense_impact_on_blueprint_stealing

* Number with 1 decimal places
* Categories:intelligence_agency

### defensive_war_stability_factor

* Number with 2 decimal places
* Categories:country

### dig_in_speed

* Number with 0 decimal places
* Categories:army, defensive

### dig_in_speed_factor

* Number with 1 decimal places
* Categories:army, defensive

### diplomatic_pressure_mission_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### disable_strategic_redeployment

* Boolean
* Categories:state, army

### disable_strategic_redeployment_for_controller

* Boolean
* Categories:state, army

### disabled_ideas

* Boolean
* Categories:country

### dockyard_donations

* Number with 0 decimal places
* Categories:government_in_exile

### dont_lose_dig_in_on_attack

* Boolean
* Categories:army, defensive

### drift_defence_factor

* Number with 1 decimal places
* Categories:politics

### encryption

* Number with 2 decimal places
* Categories:country, defensive

### encryption_factor

* Number with 2 decimal places
* Categories:country, defensive

### enemy_army_bonus_air_superiority_factor

* Number with 2 decimal places
* Categories:air

### enemy_declare_war_tension

* Number with 1 decimal places
* Categories:country, aggressive

### enemy_intel_network_gain_factor_over_occupied_tag

* Number with 0 decimal places
* Categories:state

### enemy_justify_war_goal_time

* Number with 1 decimal places
* Categories:country, aggressive

### enemy_operative_capture_chance_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_detection_chance

* Number with 2 decimal places
* Categories:unit_leader, country

### enemy_operative_detection_chance_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_detection_chance_factor_over_occupied_tag

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_detection_chance_over_occupied_tag

* Number with 2 decimal places
* Categories:unit_leader, country

### enemy_operative_forced_into_hiding_time_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_harmed_time_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_intel_extraction_rate

* Number with 0 decimal places
* Categories:unit_leader, country

### enemy_operative_recruitment_chance

* Number with 0 decimal places
* Categories:intelligence_agency

### enemy_spy_negative_status_factor

* Number with 0 decimal places
* Categories:country, state

### equipment_capture

* Number with 1 decimal places
* Categories:country

### equipment_capture_factor

* Number with 1 decimal places
* Categories:country

### equipment_conversion_speed

* Number with 2 decimal places
* Categories:country, war_production

### equipment_upgrade_xp_cost

* Number with 0 decimal places
* Categories:country

### exile_manpower_factor

* Number with 2 decimal places
* Categories:government_in_exile

### exiled_divisions_attack_factor

* Number with 2 decimal places
* Categories:unit_leader

### exiled_divisions_defense_factor

* Number with 2 decimal places
* Categories:unit_leader

### exiled_government_weekly_manpower

* Number with 0 decimal places
* Categories:country, war_production

### experience_gain_air

* Number with 2 decimal places
* Categories:air

### experience_gain_air_factor

* Number with 1 decimal places
* Categories:air

### experience_gain_army

* Number with 2 decimal places
* Categories:army, military_advancements

### experience_gain_army_factor

* Number with 1 decimal places
* Categories:army, military_advancements

### experience_gain_army_unit

* Number with 1 decimal places
* Categories:army, military_advancements

### experience_gain_army_unit_factor

* Number with 1 decimal places
* Categories:army, military_advancements

### experience_gain_factor

* Number with 1 decimal places
* Categories:unit_leader, military_advancements

### experience_gain_navy

* Number with 2 decimal places
* Categories:naval, unit_leader, military_advancements

### experience_gain_navy_factor

* Number with 1 decimal places
* Categories:naval, unit_leader, military_advancements

### experience_gain_navy_unit

* Number with 1 decimal places
* Categories:naval, unit_leader, military_advancements

### experience_gain_navy_unit_factor

* Number with 1 decimal places
* Categories:naval, unit_leader, military_advancements

### experience_loss_factor

* Number with 1 decimal places
* Categories:country

### extra_marine_supply_grace

* Number with 1 decimal places
* Categories:army

### extra_paratrooper_supply_grace

* Number with 1 decimal places
* Categories:army

### extra_trade_to_overlord_factor

* Number with 2 decimal places
* Categories:autonomy

### extra_trade_to_target_factor

* Number with 2 decimal places
* Categories:country

### faction_trade_opinion_factor

* Number with 2 decimal places
* Categories:country, war_production

### female_random_admiral_chance

* Number with 0 decimal places
* Categories:naval, country

### female_random_army_leader_chance

* Number with 0 decimal places
* Categories:country, army

### female_random_country_leader_chance

* Number with 0 decimal places
* Categories:country

### female_random_operative_chance

* Number with 0 decimal places
* Categories:country, intelligence_agency

### fighter_sortie_efficiency

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### floating_harbor_duration

* Number with 0 decimal places
* Categories:country

### floating_harbor_range

* Number with 0 decimal places
* Categories:country

### floating_harbor_supply

* Number with 0 decimal places
* Categories:country

### forced_surrender_limit

* Number with 2 decimal places
* Categories:country

### foreign_subversive_activites

* Number with 0 decimal places
* Categories:country

### fortification_collateral_chance

* Number with 1 decimal places
* Categories:unit_leader

### fortification_damage

* Number with 1 decimal places
* Categories:unit_leader

### fuel_cost

* Number with 0 decimal places
* Categories:country

### fuel_gain

* Number with 2 decimal places
* Categories:country

### fuel_gain_factor

* Number with 2 decimal places
* Categories:country

### fuel_gain_factor_from_states

* Number with 2 decimal places
* Categories:country

### fuel_gain_from_states

* Number with 2 decimal places
* Categories:country

### generate_wargoal_tension

* Number with 1 decimal places
* Categories:country

### generate_wargoal_tension_against

* Number with 1 decimal places
* Categories:country

### global_building_slots

* Number with 0 decimal places
* Categories:country, war_production

### global_building_slots_factor

* Number with 0 decimal places
* Categories:country, war_production

### ground_attack

* Number with 1 decimal places
* Categories:air, aggressive

### ground_attack_factor

* Number with 1 decimal places
* Categories:air, aggressive

### guarantee_cost

* Number with 0 decimal places
* Categories:country, politics

### guarantee_tension

* Number with 1 decimal places
* Categories:country, defensive

### heat_attrition

* Number with 1 decimal places
* Categories:army, aggressive

### heat_attrition_factor

* Number with 2 decimal places
* Categories:army, aggressive

### improve_relations_maintain_cost_factor

* Number with 0 decimal places
* Categories:country

### industrial_capacity_dockyard

* Number with 2 decimal places
* Categories:country, war_production

### industrial_capacity_factory

* Number with 2 decimal places
* Categories:country, war_production

### industrial_factory_donations

* Number with 0 decimal places
* Categories:government_in_exile

### industry_air_damage_factor

* Number with 2 decimal places
* Categories:country, war_production

### industry_free_repair_factor

* Number with 2 decimal places
* Categories:country, war_production

### industry_repair_factor

* Number with 2 decimal places
* Categories:country, war_production

### initiative_factor

* Number with 1 decimal places
* Categories:unit_leader, country

### intel_from_combat_factor

* Number with 2 decimal places
* Categories:country

### intel_from_operatives_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### intel_network_gain

* Number with 1 decimal places
* Categories:unit_leader, country, state, intelligence_agency

### intel_network_gain_factor

* Number with 0 decimal places
* Categories:unit_leader, country, state, intelligence_agency

### intelligence_agency_defense

* Number with 2 decimal places
* Categories:intelligence_agency

### invasion_preparation

* Number with 1 decimal places
* Categories:naval, unit_leader

### join_faction_tension

* Number with 1 decimal places
* Categories:country

### justify_war_goal_time

* Number with 1 decimal places
* Categories:country, aggressive

### justify_war_goal_when_in_major_war_time

* Number with 1 decimal places
* Categories:country, aggressive

### land_doctrine_cost_factor

* Number with 2 decimal places
* Categories:country

### land_equipment_upgrade_xp_cost

* Number with 0 decimal places
* Categories:country

### land_night_attack

* Number with 1 decimal places
* Categories:army, aggressive

### land_reinforce_rate

* Number with 1 decimal places
* Categories:country, war_production

### legitimacy_daily

* Number with 2 decimal places
* Categories:government_in_exile

### legitimacy_gain_factor

* Number with 0 decimal places
* Categories:government_in_exile

### lend_lease_tension

* Number with 1 decimal places
* Categories:country

### license_air_purchase_cost

* Number with 0 decimal places
* Categories:country

### license_anti_tank_eq_cost_factor

* Number with 0 decimal places
* Categories:country

### license_anti_tank_eq_production_speed_factor

* Number with 0 decimal places
* Categories:country

### license_anti_tank_eq_tech_difference_speed_factor

* Number with 0 decimal places
* Categories:country

### license_armor_purchase_cost

* Number with 0 decimal places
* Categories:country

### license_artillery_eq_cost_factor

* Number with 0 decimal places
* Categories:country

### license_artillery_eq_production_speed_factor

* Number with 0 decimal places
* Categories:country

### license_artillery_eq_tech_difference_speed_factor

* Number with 0 decimal places
* Categories:country

### license_infantry_eq_cost_factor

* Number with 0 decimal places
* Categories:country

### license_infantry_eq_production_speed_factor

* Number with 0 decimal places
* Categories:country

### license_infantry_eq_tech_difference_speed_factor

* Number with 0 decimal places
* Categories:country

### license_infantry_purchase_cost

* Number with 0 decimal places
* Categories:country

### license_light_tank_eq_cost_factor

* Number with 0 decimal places
* Categories:country

### license_light_tank_eq_production_speed_factor

* Number with 0 decimal places
* Categories:country

### license_light_tank_eq_tech_difference_speed_factor

* Number with 0 decimal places
* Categories:country

### license_naval_purchase_cost

* Number with 0 decimal places
* Categories:country

### license_production_speed

* Number with 0 decimal places
* Categories:country

### license_purchase_cost

* Number with 0 decimal places
* Categories:country

### license_subject_master_purchase_cost

* Number with 2 decimal places
* Categories:autonomy

### license_tech_difference_speed

* Number with 0 decimal places
* Categories:country

### line_change_production_efficiency_factor

* Number with 2 decimal places
* Categories:country, war_production

### local_building_slots

* Number with 0 decimal places
* Categories:state, war_production

### local_building_slots_factor

* Number with 0 decimal places
* Categories:state, war_production

### local_factories

* Number with 0 decimal places
* Categories:state, war_production

### local_factory_sabotage

* Number with 0 decimal places
* Categories:state

### local_intel_to_enemies

* Number with 0 decimal places
* Categories:state, defensive

### local_manpower

* Number with 0 decimal places
* Categories:state, war_production

### local_non_core_manpower

* Number with 2 decimal places
* Categories:state, war_production

### local_org_regain

* Number with 2 decimal places
* Categories:army

### local_resources

* Number with 0 decimal places
* Categories:state, war_production

### local_resources_factor

* Number with 2 decimal places
* Categories:state, war_production

### local_supplies

* Number with 0 decimal places
* Categories:state, war_production

### local_supplies_for_controller

* Number with 0 decimal places
* Categories:state, war_production

### master_build_autonomy_factor

* Boolean
* Categories:autonomy

### master_ideology_drift

* Number with 2 decimal places
* Categories:politics

### max_army_group_size

* Number with 0 decimal places
* Categories:unit_leader

### max_command_power

* Number with 0 decimal places
* Categories:country

### max_command_power_mult

* Number with 0 decimal places
* Categories:country

### max_commander_army_size

* Number with 0 decimal places
* Categories:army

### max_dig_in

* Number with 1 decimal places
* Categories:army, defensive

### max_dig_in_factor

* Number with 1 decimal places
* Categories:army, defensive

### max_fuel

* Number with 2 decimal places
* Categories:country

### max_fuel_building

* Number with 2 decimal places
* Categories:country

### max_fuel_factor

* Number with 2 decimal places
* Categories:country

### max_planning

* Number with 1 decimal places
* Categories:army, aggressive

### max_planning_factor

* Number with 1 decimal places
* Categories:army, aggressive

### max_surrender_limit_offset

* Number with 2 decimal places
* Categories:country

### max_training

* Number with 2 decimal places
* Categories:army, aggressive

### mechanized_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### mechanized_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### mic_to_overlord_factor

* Number with 2 decimal places
* Categories:autonomy

### mic_to_target_factor

* Number with 2 decimal places
* Categories:country

### military_factory_donations

* Number with 0 decimal places
* Categories:government_in_exile

### military_leader_cost_factor

* Number with 1 decimal places
* Categories:unit_leader

### min_export

* Number with 0 decimal places
* Categories:country, war_production

### mines_planting_by_air_factor

* Number with 0 decimal places
* Categories:air

### mines_planting_by_fleets_factor

* Number with 0 decimal places
* Categories:naval

### mines_sweeping_by_air_factor

* Number with 0 decimal places
* Categories:air

### mines_sweeping_by_fleets_factor

* Number with 0 decimal places
* Categories:naval

### minimum_training_level

* Number with 0 decimal places
* Categories:country, war_production

### mobilization_speed

* Number with 2 decimal places
* Categories:state, war_production

### modifier_enemy_port_superiority_limit

* Number with 0 decimal places
* Categories:air, country

### monthly_population

* Number with 1 decimal places
* Categories:country, war_production

### motorized_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### motorized_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### naval_accidents_chance

* Number with 2 decimal places
* Categories:naval

### naval_attrition

* Number with 2 decimal places
* Categories:naval

### naval_coordination

* Number with 0 decimal places
* Categories:naval, unit_leader

### naval_critical_effect_factor

* Number with 2 decimal places
* Categories:naval, unit_leader

### naval_critical_score_chance_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_damage_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_defense_factor

* Number with 2 decimal places
* Categories:naval, unit_leader

### naval_detection

* Number with 0 decimal places
* Categories:naval, unit_leader

### naval_doctrine_cost_factor

* Number with 2 decimal places
* Categories:country

### naval_enemy_fleet_size_ratio_penalty_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_enemy_positioning_in_initial_attack

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### naval_enemy_retreat_chance

* Number with 2 decimal places
* Categories:naval, unit_leader

### naval_equipment_upgrade_xp_cost

* Number with 0 decimal places
* Categories:country

### naval_has_potf_in_combat_attack

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_has_potf_in_combat_defense

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_hit_chance

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### naval_invasion_capacity

* Number with 0 decimal places
* Categories:naval

### naval_invasion_penalty

* Number with 0 decimal places
* Categories:naval, unit_leader

### naval_invasion_planning_bonus_speed

* Number with 0 decimal places
* Categories:army, aggressive

### naval_invasion_prep_speed

* Number with 1 decimal places
* Categories:unit_leader

### naval_mine_hit_chance

* Number with 2 decimal places
* Categories:naval

### naval_mines_damage_factor

* Number with 0 decimal places
* Categories:naval

### naval_mines_effect_reduction

* Number with 0 decimal places
* Categories:naval

### naval_morale

* Number with 1 decimal places
* Categories:naval, unit_leader

### naval_morale_factor

* Number with 1 decimal places
* Categories:naval, unit_leader

### naval_night_attack

* Number with 1 decimal places
* Categories:naval, aggressive

### naval_retreat_chance

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### naval_retreat_chance_after_initial_combat

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### naval_retreat_speed

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### naval_retreat_speed_after_initial_combat

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### naval_speed_factor

* Number with 0 decimal places
* Categories:naval, unit_leader

### naval_strike

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### naval_strike_agility_factor

* Number with 0 decimal places
* Categories:air

### naval_strike_attack_factor

* Number with 0 decimal places
* Categories:air

### naval_strike_targetting_factor

* Number with 0 decimal places
* Categories:air

### naval_torpedo_cooldown_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_torpedo_hit_chance_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### naval_torpedo_reveal_chance_factor

* Number with 2 decimal places
* Categories:naval, unit_leader

### naval_torpedo_screen_penetration_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_advisor_cost_factor

* Number with 0 decimal places
* Categories:naval

### navy_anti_air_attack

* Number with 1 decimal places
* Categories:naval, unit_leader

### navy_anti_air_attack_factor

* Number with 2 decimal places
* Categories:naval, unit_leader

### navy_capital_ship_attack_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_capital_ship_defence_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, defensive

### navy_carrier_air_agility_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_carrier_air_attack_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_carrier_air_targetting_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_casualty_on_hit

* Number with 2 decimal places
* Categories:naval

### navy_casualty_on_sink

* Number with 2 decimal places
* Categories:naval

### navy_fuel_consumption_factor

* Number with 2 decimal places
* Categories:naval

### navy_intel_decryption_bonus

* Number with 0 decimal places
* Categories:intelligence_agency

### navy_intel_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### navy_intel_to_others

* Number with 1 decimal places
* Categories:country

### navy_leader_cost_factor

* Number with 1 decimal places
* Categories:unit_leader

### navy_leader_start_attack_level

* Number with 0 decimal places
* Categories:unit_leader

### navy_leader_start_coordination_level

* Number with 0 decimal places
* Categories:unit_leader

### navy_leader_start_defense_level

* Number with 0 decimal places
* Categories:unit_leader

### navy_leader_start_level

* Number with 0 decimal places
* Categories:unit_leader

### navy_leader_start_maneuvering_level

* Number with 0 decimal places
* Categories:unit_leader

### navy_max_range

* Number with 1 decimal places
* Categories:naval, unit_leader

### navy_max_range_factor

* Number with 2 decimal places
* Categories:naval, unit_leader

### navy_org

* Number with 1 decimal places
* Categories:naval, unit_leader

### navy_org_factor

* Number with 1 decimal places
* Categories:naval, unit_leader

### navy_refit_ic_cost

* Number with 0 decimal places
* Categories:country

### navy_refit_speed

* Number with 0 decimal places
* Categories:country

### navy_screen_attack_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_screen_defence_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, defensive

### navy_submarine_attack_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### navy_submarine_defence_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, defensive

### navy_submarine_detection_factor

* Number with 2 decimal places
* Categories:naval, unit_leader, defensive

### navy_visibility

* Number with 2 decimal places
* Categories:naval

### navy_weather_penalty

* Number with 2 decimal places
* Categories:air

### new_operative_slot_bonus

* Number with 0 decimal places
* Categories:intelligence_agency

### night_spotting_chance

* Number with 1 decimal places
* Categories:naval

### no_compliance_gain

* Boolean
* Categories:country, state

### no_supply_grace

* Number with 1 decimal places
* Categories:army, aggressive

### non_core_manpower

* Number with 2 decimal places
* Categories:state, war_production

### nuclear_production

* Boolean
* Categories:country

### nuclear_production_factor

* Number with 0 decimal places
* Categories:country

### occupation_cost

* Number with 2 decimal places
* Categories:country

### occupied_operative_recruitment_chance

* Number with 0 decimal places
* Categories:intelligence_agency

### offence

* Number with 2 decimal places
* Categories:army, aggressive

### offensive_war_stability_factor

* Number with 2 decimal places
* Categories:country

### operative_death_on_capture_chance

* Number with 0 decimal places
* Categories:intelligence_agency

### operative_slot

* Number with 0 decimal places
* Categories:intelligence_agency

### opinion_gain_monthly

* Number with 1 decimal places
* Categories:country

### opinion_gain_monthly_factor

* Number with 2 decimal places
* Categories:country

### opinion_gain_monthly_same_ideology

* Number with 1 decimal places
* Categories:country

### opinion_gain_monthly_same_ideology_factor

* Number with 2 decimal places
* Categories:country

### org_loss_at_low_org_factor

* Number with 2 decimal places
* Categories:army

### org_loss_when_moving

* Number with 1 decimal places
* Categories:army, aggressive

### out_of_supply_factor

* Number with 1 decimal places
* Categories:army, aggressive

### overlord_trade_cost_factor

* Number with 2 decimal places
* Categories:autonomy

### own_exiled_divisions_attack_factor

* Number with 2 decimal places
* Categories:unit_leader

### own_exiled_divisions_defense_factor

* Number with 2 decimal places
* Categories:unit_leader

### own_operative_capture_chance_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### own_operative_detection_chance

* Number with 2 decimal places
* Categories:unit_leader, country

### own_operative_detection_chance_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### own_operative_forced_into_hiding_time_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### own_operative_harmed_time_factor

* Number with 0 decimal places
* Categories:unit_leader, country

### own_operative_intel_extraction_rate

* Number with 0 decimal places
* Categories:unit_leader, country

### paradrop_organization_factor

* Number with 1 decimal places
* Categories:unit_leader

### paratrooper_aa_defense

* Number with 1 decimal places
* Categories:unit_leader

### paratrooper_count_per_plane

* Number with 1 decimal places
* Categories:unit_leader

### party_popularity_stability_factor

* Number with 2 decimal places
* Categories:country

### planning_speed

* Number with 1 decimal places
* Categories:army, aggressive

### pocket_penalty

* Number with 1 decimal places
* Categories:army, aggressive

### political_power_cost

* Number with 2 decimal places
* Categories:country

### political_power_factor

* Number with 0 decimal places
* Categories:country

### political_power_gain

* Number with 2 decimal places
* Categories:country

### port_strike

* Number with 1 decimal places
* Categories:naval, unit_leader, aggressive

### positioning

* Number with 1 decimal places
* Categories:naval, unit_leader

### production_factory_efficiency_gain_factor

* Number with 2 decimal places
* Categories:country, war_production

### production_factory_max_efficiency_factor

* Number with 2 decimal places
* Categories:country, war_production

### production_factory_start_efficiency_factor

* Number with 2 decimal places
* Categories:country, war_production

### production_lack_of_resource_penalty_factor

* Number with 2 decimal places
* Categories:country, war_production

### production_oil_factor

* Number with 2 decimal places
* Categories:country, war_production

### production_speed_buildings_factor

* Number with 2 decimal places
* Categories:country, war_production

### promote_cost_factor

* Number with 1 decimal places
* Categories:unit_leader

### propaganda_mission_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### puppet_cost_factor

* Number with 1 decimal places
* Categories:peace, defensive

### railway_gun_bombardment_factor

* Number with 0 decimal places
* Categories:country

### reassignment_duration_factor

* Number with 1 decimal places
* Categories:unit_leader

### recon_factor

* Number with 1 decimal places
* Categories:army, defensive

### recon_factor_while_entrenched

* Number with 1 decimal places
* Categories:army, defensive

### recruitable_population

* Number with 3 decimal places
* Categories:state

### recruitable_population_factor

* Number with 2 decimal places
* Categories:state

### refit_ic_cost

* Number with 0 decimal places
* Categories:country

### refit_speed

* Number with 0 decimal places
* Categories:country

### repair_speed_factor

* Number with 0 decimal places
* Categories:naval, country

### request_lease_tension

* Number with 1 decimal places
* Categories:country

### required_garrison_factor

* Number with 0 decimal places
* Categories:country, state

### research_sharing_per_country_bonus

* Number with 2 decimal places
* Categories:country

### research_sharing_per_country_bonus_factor

* Number with 2 decimal places
* Categories:country

### research_speed_factor

* Number with 2 decimal places
* Categories:country, military_advancements

### resistance_activity

* Number with 1 decimal places
* Categories:country, state

### resistance_damage_to_garrison

* Number with 2 decimal places
* Categories:country, state

### resistance_damage_to_garrison_on_our_occupied_states

* Number with 2 decimal places
* Categories:country, state

### resistance_decay

* Number with 0 decimal places
* Categories:country, state

### resistance_decay_on_our_occupied_states

* Number with 0 decimal places
* Categories:country, state

### resistance_garrison_penetration_chance

* Number with 2 decimal places
* Categories:country, state

### resistance_growth

* Number with 0 decimal places
* Categories:country, state

### resistance_growth_on_our_occupied_states

* Number with 0 decimal places
* Categories:country, state

### resistance_target

* Number with 0 decimal places
* Categories:country, state

### resistance_target_on_our_occupied_states

* Number with 0 decimal places
* Categories:country, state

### river_crossing_factor

* Number with 2 decimal places
* Categories:unit_leader

### rocket_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### root_out_resistance_effectiveness_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### screening_efficiency

* Number with 1 decimal places
* Categories:naval, unit_leader

### screening_without_screens

* Number with 1 decimal places
* Categories:naval, country

### send_volunteer_divisions_required

* Number with 1 decimal places
* Categories:country

### send_volunteer_factor

* Number with 1 decimal places
* Categories:country

### send_volunteer_size

* Number with 0 decimal places
* Categories:country

### send_volunteers_tension

* Number with 1 decimal places
* Categories:country, defensive

### ships_at_battle_start

* Number with 0 decimal places
* Categories:naval, unit_leader

### shore_bombardment_bonus

* Number with 1 decimal places
* Categories:army

### sickness_chance

* Number with 2 decimal places
* Categories:unit_leader

### skill_bonus_factor

* Number with 1 decimal places
* Categories:unit_leader

### sortie_efficiency

* Number with 0 decimal places
* Categories:naval, unit_leader, aggressive

### special_forces_attack_factor

* Number with 1 decimal places
* Categories:army, aggressive

### special_forces_cap

* Number with 1 decimal places
* Categories:army

### special_forces_defence_factor

* Number with 1 decimal places
* Categories:army, defensive

### special_forces_min

* Number with 0 decimal places
* Categories:army

### special_forces_no_supply_grace

* Number with 1 decimal places
* Categories:army, aggressive

### special_forces_out_of_supply_factor

* Number with 2 decimal places
* Categories:army, aggressive

### special_forces_training_time_factor

* Number with 1 decimal places
* Categories:army, war_production

### spotting_chance

* Number with 0 decimal places
* Categories:naval, unit_leader

### stability_factor

* Number with 2 decimal places
* Categories:country

### stability_weekly

* Number with 2 decimal places
* Categories:country

### stability_weekly_factor

* Number with 2 decimal places
* Categories:country

### starting_compliance

* Number with 0 decimal places
* Categories:country, state

### state_production_speed_buildings_factor

* Number with 0 decimal places
* Categories:state, war_production

### state_resources_factor

* Number with 0 decimal places
* Categories:state, war_production

### static_anti_air_damage_factor

* Number with 2 decimal places
* Categories:defensive

### static_anti_air_hit_chance_factor

* Number with 2 decimal places
* Categories:defensive

### strategic_bomb_visibility

* Number with 0 decimal places
* Categories:air

### strike_force_movement_org_loss

* Number with 2 decimal places
* Categories:naval, unit_leader, aggressive

### sub_retreat_speed

* Number with 0 decimal places
* Categories:naval, unit_leader, defensive

### subjects_autonomy_gain

* Number with 1 decimal places
* Categories:autonomy

### submarine_attack

* Number with 1 decimal places
* Categories:naval, unit_leader, aggressive

### subversive_activites_upkeep

* Number with 0 decimal places
* Categories:country

### supply_combat_penalties_on_core_factor

* Number with 1 decimal places
* Categories:army, aggressive

### supply_consumption_factor

* Number with 1 decimal places
* Categories:army, defensive, aggressive

### supply_factor

* Number with 0 decimal places
* Categories:country, state

### supply_node_range

* Number with 0 decimal places
* Categories:country

### surrender_limit

* Number with 2 decimal places
* Categories:country

### target_sabotage_factor

* Number with 0 decimal places
* Categories:intelligence_agency

### targeted_legitimacy_daily

* Number with 2 decimal places
* Categories:government_in_exile

### tech_air_damage_factor

* Number with 2 decimal places
* Categories:country, war_production

### terrain_penalty_reduction

* Number with 1 decimal places
* Categories:army, defensive

### terrain_trait_xp_gain_factor

* Number with 2 decimal places
* Categories:naval, country, army

### trade_cost_for_target_factor

* Number with 2 decimal places
* Categories:country

### trade_opinion_factor

* Number with 2 decimal places
* Categories:country, war_production

### training_time_army

* Number with 1 decimal places
* Categories:army, war_production

### training_time_army_factor

* Number with 1 decimal places
* Categories:army, war_production

### training_time_factor

* Number with 2 decimal places
* Categories:army, aggressive

### transport_capacity

* Number with 0 decimal places
* Categories:naval

### truck_attrition

* Number with 2 decimal places
* Categories:country, state

### truck_attrition_factor

* Number with 0 decimal places
* Categories:country, state

### unit_leader_as_advisor_cp_cost_factor

* Number with 1 decimal places
* Categories:unit_leader, country

### unit_upkeep_attrition_factor

* Number with 0 decimal places
* Categories:army

### war_stability_factor

* Number with 2 decimal places
* Categories:country

### war_support_factor

* Number with 2 decimal places
* Categories:country

### war_support_weekly

* Number with 2 decimal places
* Categories:country

### war_support_weekly_factor

* Number with 2 decimal places
* Categories:country

### weekly_manpower

* Number with 0 decimal places
* Categories:country, war_production

### winter_attrition

* Number with 1 decimal places
* Categories:army, aggressive

### winter_attrition_factor

* Number with 1 decimal places
* Categories:army, aggressive

### wounded_chance_factor

* Number with 1 decimal places
* Categories:unit_leader

