spriteTypes = {	

	### generic equipment archetypes ###

	SpriteType = {
		name = "GFX_archetype_heavy_fighter_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_heavy_fighter_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_CAS_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_CAS_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_fighter_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_fighter_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_strat_bomber_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_strat_bomber_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_convoy_medium"
		texturefile = "gfx/interface/archetypes/archetype_convoy.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_floating_harbor_medium"
		texturefile = "gfx/interface/archetypes/archetype_floating_harbor.dds"
	}
	
	SpriteType = {
		name = "GFX_archetype_train_medium"
		texturefile = "gfx/interface/archetypes/archetype_train.dds"
	}
	
	SpriteType = {
		name = "GFX_archetype_motorized_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_motorized_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_support_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_support_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_modern_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_modern_tank_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_super_heavy_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_super_heavy_tank_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_heavy_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_heavy_tank_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_medium_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_medium_tank_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_light_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_light_tank_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_armored_car_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_armored_car_equipment.dds"
	}
	
	SpriteType = {
		name = "GFX_archetype_motorized_rocket_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_motorized_rocket_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_rocket_artillery_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_rocket_artillery_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_artillery_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_artillery_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_archetype_anti_tank_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_anti_tank_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_anti_air_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_anti_air_equipment.dds"
	}		
	
	SpriteType = {
		name = "GFX_archetype_infantry_equipment_medium"
		texturefile = "gfx/interface/archetypes/archetype_infantry_equipment.dds"
	}	
	
	### generic equipment tech ###

	SpriteType = {
		name = "GFX_rocket_interceptor_equipment_3_medium"
		texturefile = "gfx/interface/technologies/rocket_interceptor_3.dds"
	}		
	
	SpriteType = {
		name = "GFX_rocket_interceptor_equipment_2_medium"
		texturefile = "gfx/interface/technologies/rocket_interceptor_2.dds"
	}		
	
	SpriteType = {
		name = "GFX_rocket_interceptor_equipment_1_medium"
		texturefile = "gfx/interface/technologies/rocket_interceptor_1.dds"
	}		
	
	SpriteType = {
		name = "GFX_guided_missile_equipment_3_medium"
		texturefile = "gfx/interface/technologies/guided_missile_3.dds"
	}		
	
	SpriteType = {
		name = "GFX_guided_missile_equipment_2_medium"
		texturefile = "gfx/interface/technologies/guided_missile_2.dds"
	}	
	
	SpriteType = {
		name = "GFX_guided_missile_equipment_1_medium"
		texturefile = "gfx/interface/technologies/guided_missile_1.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_support_medium"
		texturefile = "gfx/interface/technologies/support_equipment_1.dds"
	}		
	
	SpriteType = {
		name = "GFX_motorized_rocket_unit_medium"
		texturefile = "gfx/interface/technologies/motorized_rocket_unit.dds"
	}	
	
	SpriteType = {
		name = "GFX_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/motorized_equipment_1.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/fra_motorized_equipment.dds"
	}

	SpriteType = {
		name = "GFX_JAP_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/JAP_motorized_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_USA_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/USA_motorized_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/infantry3.dds"
	}

	SpriteType = {
		name = "GFX_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/infantry2.dds"
	}	

	SpriteType = {
		name = "GFX_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/infantry_equipment_0.dds"
	}		
	
	SpriteType = {
		name = "GFX_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/infantry1.dds"
	}	
	
	SpriteType = {
		name = "GFX_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/mechanized_equipment_3.dds"
	}	
	
	SpriteType = {
		name = "GFX_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/mechanized_equipment_2.dds"
	}	
	
	SpriteType = {
		name = "GFX_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/mechanized_equipment_1.dds"
	}	
	
	SpriteType = {
		name = "GFX_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_allies.dds"
	}	
	
	### artillery tech	###

	SpriteType = {
		name = "GFX_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_antitank4_medium"
		texturefile = "gfx/interface/technologies/antitank5.dds"
	}	
	
	SpriteType = {
		name = "GFX_antitank3_medium"
		texturefile = "gfx/interface/technologies/antitank3.dds"
	}	
	
	SpriteType = {
		name = "GFX_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_antitank1_medium"
		texturefile = "gfx/interface/technologies/antitank2.dds"
	}	
	
	SpriteType = {
		name = "GFX_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_antiair4_medium"
		texturefile = "gfx/interface/technologies/antiair5.dds"
	}	
	
	SpriteType = {
		name = "GFX_antiair3_medium"
		texturefile = "gfx/interface/technologies/antiair2.dds"
	}		
	
	SpriteType = {
		name = "GFX_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_antiair1_medium"
		texturefile = "gfx/interface/technologies/antiair1.dds"
	}	
	
	SpriteType = {
		name = "GFX_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_rocket_artillery3_medium"
		texturefile = "gfx/interface/technologies/rocket_artillery3.dds"
	}	
	
	SpriteType = {
		name = "GFX_rocket_artillery2_medium"
		texturefile = "gfx/interface/technologies/rocket_artillery2.dds"
	}	
	
	SpriteType = {
		name = "GFX_artillery5_medium"
		texturefile = "gfx/interface/technologies/artillery5.dds"
	}	
	
	SpriteType = {
		name = "GFX_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_artillery3_medium"
		texturefile = "gfx/interface/technologies/artillery3.dds"
	}	
	
	SpriteType = {
		name = "GFX_artillery2_medium"
		texturefile = "gfx/interface/technologies/artillery2.dds"
	}	
	
	SpriteType = {
		name = "GFX_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_interwar_artillery_medium"
		texturefile = "gfx/interface/technologies/artillery1.dds"
	}	
	
	### infantry tech	###

	SpriteType = {
		name = "GFX_acclimatization_cold"
		texturefile = "gfx/interface/technologies/acclimatization_cold.dds"
	}
	
	SpriteType = {
		name = "GFX_acclimatization_hot"
		texturefile = "gfx/interface/technologies/acclimatization_hot.dds"
	}
	
	SpriteType = {
		name = "GFX_tech_maintenance_company4_medium"
		texturefile = "gfx/interface/technologies/tech_maintenance_company4.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_maintenance_company3_medium"
		texturefile = "gfx/interface/technologies/tech_maintenance_company3.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_maintenance_company2_medium"
		texturefile = "gfx/interface/technologies/tech_maintenance_company2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_maintenance_company_medium"
		texturefile = "gfx/interface/technologies/tech_maintenance_company.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_signal_company4_medium"
		texturefile = "gfx/interface/technologies/tech_signal_company4.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_signal_company3_medium"
		texturefile = "gfx/interface/technologies/tech_signal_company3.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_signal_company2_medium"
		texturefile = "gfx/interface/technologies/tech_signal_company2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_signal_company_medium"
		texturefile = "gfx/interface/technologies/tech_signal_company.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_military_police4_medium"
		texturefile = "gfx/interface/technologies/tech_military_police4.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_military_police3_medium"
		texturefile = "gfx/interface/technologies/tech_military_police3.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_military_police2_medium"
		texturefile = "gfx/interface/technologies/tech_military_police2.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_military_police_medium"
		texturefile = "gfx/interface/technologies/tech_military_police.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_logistics_company4_medium"
		texturefile = "gfx/interface/technologies/tech_logistics_company4.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_logistics_company3_medium"
		texturefile = "gfx/interface/technologies/tech_logistics_company3.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_logistics_company2_medium"
		texturefile = "gfx/interface/technologies/tech_logistics_company2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_logistics_company_medium"
		texturefile = "gfx/interface/technologies/tech_logistics_company.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_field_hospital4_medium"
		texturefile = "gfx/interface/technologies/tech_field_hospital4.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_field_hospital3_medium"
		texturefile = "gfx/interface/technologies/tech_field_hospital3.dds"
	}		
	
	SpriteType = {
		name = "GFX_tech_field_hospital2_medium"
		texturefile = "gfx/interface/technologies/tech_field_hospital2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_field_hospital_medium"
		texturefile = "gfx/interface/technologies/tech_field_hospital.dds"
	}	
	
	SpriteType = {
		name = "GFX_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/motorized_equipment_1.dds"
	}	

	SpriteType = {
		name = "GFX_tech_recon4_medium"
		texturefile = "gfx/interface/technologies/recon4.dds"
	}
	
	SpriteType = {
		name = "GFX_tech_recon3_medium"
		texturefile = "gfx/interface/technologies/recon3.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_recon2_medium"
		texturefile = "gfx/interface/technologies/recon2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_recon_medium"
		texturefile = "gfx/interface/technologies/recon.dds"
	}	

	SpriteType = {
		name = "GFX_tech_engineers4_medium"
		texturefile = "gfx/interface/technologies/engineers4.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_engineers3_medium"
		texturefile = "gfx/interface/technologies/engineers3.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_engineers2_medium"
		texturefile = "gfx/interface/technologies/engineers2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_engineers_medium"
		texturefile = "gfx/interface/technologies/engineers.dds"
	}		
	
	SpriteType = {
		name = "GFX_support_weapons4_medium"
		texturefile = "gfx/interface/technologies/support_weapons4.dds"
	}	
	
	SpriteType = {
		name = "GFX_support_weapons3_medium"
		texturefile = "gfx/interface/technologies/support_weapons3.dds"
	}	
	
	SpriteType = {
		name = "GFX_support_weapons2_medium"
		texturefile = "gfx/interface/technologies/support_weapons2.dds"
	}	
	
	SpriteType = {
		name = "GFX_support_weapons_medium"
		texturefile = "gfx/interface/technologies/support_weapons.dds"
	}		
	
	SpriteType = {
		name = "GFX_night_vision2_medium"
		texturefile = "gfx/interface/technologies/night_vision2.dds"
	}	
	
	SpriteType = {
		name = "GFX_night_vision_medium"
		texturefile = "gfx/interface/technologies/night_vision.dds"
	}	

	SpriteType = {
		name = "GFX_tech_mountaineers3_medium"
		texturefile = "gfx/interface/technologies/mountain3.dds"
	}
	
	SpriteType = {
		name = "GFX_tech_mountaineers2_medium"
		texturefile = "gfx/interface/technologies/mountain2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tech_mountaineers_medium"
		texturefile = "gfx/interface/technologies/mountain.dds"
	}	

	SpriteType = {
		name = "GFX_marines3_medium"
		texturefile = "gfx/interface/technologies/marines3.dds"
	}
	
	SpriteType = {
		name = "GFX_marines2_medium"
		texturefile = "gfx/interface/technologies/marines2.dds"
	}	
	
	SpriteType = {
		name = "GFX_marines_medium"
		texturefile = "gfx/interface/technologies/marines.dds"
	}	

	SpriteType = {
		name = "GFX_paratroopers3_medium"
		texturefile = "gfx/interface/technologies/paratroopers3.dds"
	}
	
	SpriteType = {
		name = "GFX_paratroopers2_medium"
		texturefile = "gfx/interface/technologies/paratroopers2.dds"
	}	
	
	SpriteType = {
		name = "GFX_paratroopers_medium"
		texturefile = "gfx/interface/technologies/paratroopers.dds"
	}	

	SpriteType = {
		name = "GFX_tech_special_forces_medium"
		texturefile = "gfx/interface/technologies/tech_special_forces.dds"
	}
	
	SpriteType = {
		name = "GFX_advanced_special_forces_medium"
		texturefile = "gfx/interface/technologies/tech_advanced_special_forces_training.dds"
	}
	
	SpriteType = {
		name = "GFX_improved_special_forces_medium"
		texturefile = "gfx/interface/technologies/tech_improved_special_forces.dds"
	}

	SpriteType = {
		name = "GFX_survival_training_medium"
		texturefile = "gfx/interface/technologies/tech_survival_training.dds"
	}

	SpriteType = {
		name = "GFX_elite_forces_medium"
		texturefile = "gfx/interface/technologies/tech_elite_forces.dds"
	}

	SpriteType = {
		name = "GFX_extreme_environment_training_medium"
		texturefile = "gfx/interface/technologies/tech_extreme_environment_training.dds"
	}




	SpriteType = {
		name = "GFX_infantry_at2_medium"
		texturefile = "gfx/interface/technologies/infantry_at2.dds"
	}	
	
	SpriteType = {
		name = "GFX_infantry_at_medium"
		texturefile = "gfx/interface/technologies/infantry_at.dds"
	}	
	
	SpriteType = {
		name = "GFX_infantry_weapons2_medium"
		texturefile = "gfx/interface/technologies/infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_improved_infantry_weapons_2_medium"
		texturefile = "gfx/interface/technologies/infantry_weapons2.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_infantry_weapons2_medium"
		texturefile = "gfx/interface/technologies/infantry_weapons3.dds"
	}		
	
	### naval doctrines	###

	SpriteType = {
		name = "GFX_escort_patrols_medium"
		texturefile = "gfx/interface/technologies/escort_patrols.dds"
	}	
	
	SpriteType = {
		name = "GFX_carrier_battlegroups_medium"
		texturefile = "gfx/interface/technologies/carrier_battlegroups.dds"
	}	
	
	SpriteType = {
		name = "GFX_massed_strikes_medium"
		texturefile = "gfx/interface/technologies/massed_strikes.dds"
	}	
	
	SpriteType = {
		name = "GFX_carrier_task_forces_medium"
		texturefile = "gfx/interface/technologies/carrier_task_forces.dds"
	}	
	
	SpriteType = {
		name = "GFX_carrier_primacy_medium"
		texturefile = "gfx/interface/technologies/carrier_primacy.dds"
	}	
	
	SpriteType = {
		name = "GFX_base_strike_medium"
		texturefile = "gfx/interface/technologies/base_strike.dds"
	}	
	
	SpriteType = {
		name = "GFX_naval_air_operations_medium"
		texturefile = "gfx/interface/technologies/naval_air_operations.dds"
	}	
	
	SpriteType = {
		name = "GFX_carrier_operations_medium"
		texturefile = "gfx/interface/technologies/carrier_operations.dds"
	}	
	
	SpriteType = {
		name = "GFX_capital_ship_raiders_medium"
		texturefile = "gfx/interface/technologies/capital_ship_raiders.dds"
	}	
	
	SpriteType = {
		name = "GFX_raider_patrols_medium"
		texturefile = "gfx/interface/technologies/raider_patrols.dds"
	}	
	
	SpriteType = {
		name = "GFX_combined_operations_raiding_medium"
		texturefile = "gfx/interface/technologies/combined_operations_raiding.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_submarine_warfare_medium"
		texturefile = "gfx/interface/technologies/advanced_submarine_warfare.dds"
	}
	
	SpriteType = {
		name = "GFX_wolfpacks_medium"
		texturefile = "gfx/interface/technologies/wolfpacks.dds"
	}	
	
	SpriteType = {
		name = "GFX_unrestricted_submarine_warfare_medium"
		texturefile = "gfx/interface/technologies/unrestricted_submarine_warfare.dds"
	}	

	SpriteType = {
		name = "GFX_trade_interdiction_medium"
		texturefile = "gfx/interface/technologies/trade_interdiction.dds"
	}

	SpriteType = {
		name = "GFX_submarine_offensive_medium"
		texturefile = "gfx/interface/technologies/submarine_offensive.dds"
	}
	
	SpriteType = {
		name = "GFX_submarine_offensive_bs_medium"
		texturefile = "gfx/interface/technologies/submarine_offensive.dds"
	}	

	SpriteType = {
		name = "GFX_convoy_interdiction_ti_medium"
		texturefile = "gfx/interface/technologies/convoy_interdiction.dds"
	}

	SpriteType = {
		name = "GFX_convoy_interdiction_bs_medium"
		texturefile = "gfx/interface/technologies/convoy_interdiction.dds"
	}
	
	SpriteType = {
		name = "GFX_convoy_interdiction_medium"
		texturefile = "gfx/interface/technologies/convoy_interdiction.dds"
	}		

	SpriteType = {
		name = "GFX_undersea_blockade_bs_medium"
		texturefile = "gfx/interface/technologies/undersea_blockade.dds"
	}
	
	SpriteType = {
		name = "GFX_undersea_blockade_medium"
		texturefile = "gfx/interface/technologies/undersea_blockade.dds"
	}	

	SpriteType = {
		name = "GFX_submarine_operations_bs_medium"
		texturefile = "gfx/interface/technologies/submarine_operations.dds"
	}
	
	SpriteType = {
		name = "GFX_submarine_operations_medium"
		texturefile = "gfx/interface/technologies/submarine_operations.dds"
	}	

	SpriteType = {
		name = "GFX_integrated_convoy_defence_bs_medium"
		texturefile = "gfx/interface/technologies/integrated_convoy_defence.dds"
	}
	
	SpriteType = {
		name = "GFX_integrated_convoy_defence_medium"
		texturefile = "gfx/interface/technologies/integrated_convoy_defence.dds"
	}	
	
	SpriteType = {
		name = "GFX_escort_carriers_medium"
		texturefile = "gfx/interface/technologies/escort_carriers.dds"
	}	

	SpriteType = {
		name = "GFX_convoy_escorts_bs_medium"
		texturefile = "gfx/interface/technologies/convoy_escorts.dds"
	}
	
	SpriteType = {
		name = "GFX_convoy_escorts_medium"
		texturefile = "gfx/interface/technologies/convoy_escorts.dds"
	}	

	SpriteType = {
		name = "GFX_convoy_sailing_bs_medium"
		texturefile = "gfx/interface/technologies/convoy_sailing.dds"
	}	
	
	SpriteType = {
		name = "GFX_convoy_sailing_ti_medium"
		texturefile = "gfx/interface/technologies/convoy_sailing.dds"
	}
	
	SpriteType = {
		name = "GFX_convoy_sailing_medium"
		texturefile = "gfx/interface/technologies/convoy_sailing.dds"
	}		
	
	SpriteType = {
		name = "GFX_grand_battlefleet_medium"
		texturefile = "gfx/interface/technologies/grand_battlefleet.dds"
	}	

	SpriteType = {
		name = "GFX_floating_airfield_bs_medium"
		texturefile = "gfx/interface/technologies/floating_airfield.dds"
	}	
	
	SpriteType = {
		name = "GFX_floating_airfield_ti_medium"
		texturefile = "gfx/interface/technologies/floating_airfield.dds"
	}
	
	SpriteType = {
		name = "GFX_floating_airfield_medium"
		texturefile = "gfx/interface/technologies/floating_airfield.dds"
	}	

	SpriteType = {
		name = "GFX_floating_fortress_bs_medium"
		texturefile = "gfx/interface/technologies/floating_fortress.dds"
	}	
	
	SpriteType = {
		name = "GFX_floating_fortress_ti_medium"
		texturefile = "gfx/interface/technologies/floating_fortress.dds"
	}
	
	SpriteType = {
		name = "GFX_floating_fortress_medium"
		texturefile = "gfx/interface/technologies/floating_fortress.dds"
	}		
	
	SpriteType = {
		name = "GFX_hunter_killer_groups_medium"
		texturefile = "gfx/interface/technologies/hunter_killer_groups.dds"
	}		

	SpriteType = {
		name = "GFX_subsidiary_carrier_role_ti_medium"
		texturefile = "gfx/interface/technologies/subsidiary_carrier_role.dds"
	}
	
	SpriteType = {
		name = "GFX_subsidiary_carrier_role_medium"
		texturefile = "gfx/interface/technologies/subsidiary_carrier_role.dds"
	}	

	SpriteType = {
		name = "GFX_battlefleet_concentration_ti_medium"
		texturefile = "gfx/interface/technologies/battlefleet_concentration.dds"
	}
	
	SpriteType = {
		name = "GFX_battlefleet_concentration_medium"
		texturefile = "gfx/interface/technologies/battlefleet_concentration.dds"
	}	
	
	SpriteType = {
		name = "GFX_fleet_in_being_medium"
		texturefile = "gfx/interface/technologies/fleet_in_being.dds"
	}	

	### air doctrines	###

	SpriteType = {
		name = "GFX_naval_strike_torpedo_tactics_medium"
		texturefile = "gfx/interface/technologies/naval_strike_torpedo_tactics.dds"
	}

	SpriteType = {
		name = "GFX_naval_strike_torpedo_tactics_oi_medium"
		texturefile = "gfx/interface/technologies/naval_strike_torpedo_tactics.dds"
	}		
	
	SpriteType = {
		name = "GFX_naval_strike_tactics_medium"
		texturefile = "gfx/interface/technologies/naval_strike_tactics.dds"
	}		
	
	SpriteType = {
		name = "GFX_cas_veteran_initiative_medium"
		texturefile = "gfx/interface/technologies/cas_veteran_initiative.dds"
	}	
	
	SpriteType = {
		name = "GFX_cas_ace_initiative_medium"
		texturefile = "gfx/interface/technologies/cas_ace_initiative.dds"
	}	
	
	SpriteType = {
		name = "GFX_mass_destruction_medium"
		texturefile = "gfx/interface/technologies/mass_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_flying_fortress_medium"
		texturefile = "gfx/interface/technologies/flying_fortress.dds"
	}	
	
	SpriteType = {
		name = "GFX_escort_relay_system_medium"
		texturefile = "gfx/interface/technologies/escort_relay_system.dds"
	}	
	
	SpriteType = {
		name = "GFX_day_bombing_medium"
		texturefile = "gfx/interface/technologies/day_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_pathfinder_groups_medium"
		texturefile = "gfx/interface/technologies/pathfinder_groups.dds"
	}	
	
	SpriteType = {
		name = "GFX_infiltration_bombing_medium"
		texturefile = "gfx/interface/technologies/infiltration_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_dead_reckoning_bombing_medium"
		texturefile = "gfx/interface/technologies/dead_reckoning_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_night_bombing_medium"
		texturefile = "gfx/interface/technologies/night_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_massed_bomber_formations_medium"
		texturefile = "gfx/interface/technologies/massed_bomber_formations.dds"
	}		
	
	SpriteType = {
		name = "GFX_high_level_bombing_medium"
		texturefile = "gfx/interface/technologies/high_level_bombing.dds"
	}	
	
	SpriteType = {
		name = "GFX_strategic_destruction_medium"
		texturefile = "gfx/interface/technologies/strategic_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_ground_support_integration_medium"
		texturefile = "gfx/interface/technologies/ground_support_integration.dds"
	}	
	
	SpriteType = {
		name = "GFX_keypoint_bombing_medium"
		texturefile = "gfx/interface/technologies/keypoint_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_carousel_bombing_medium"
		texturefile = "gfx/interface/technologies/carousel_bombing.dds"
	}	
	
	SpriteType = {
		name = "GFX_battlefield_support_medium"
		texturefile = "gfx/interface/technologies/battlefield_support.dds"
	}	
	
	SpriteType = {
		name = "GFX_logistical_bombing_medium"
		texturefile = "gfx/interface/technologies/logistical_bombing.dds"
	}		
	
	SpriteType = {
		name = "GFX_infrastructure_destruction_medium"
		texturefile = "gfx/interface/technologies/infrastructure_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_operational_destruction_medium"
		texturefile = "gfx/interface/technologies/operational_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_combat_unit_destruction_medium"
		texturefile = "gfx/interface/technologies/combat_unit_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_low_echelon_support_medium"
		texturefile = "gfx/interface/technologies/low_echelon_support.dds"
	}		
	
	SpriteType = {
		name = "GFX_hunt_and_destroy_medium"
		texturefile = "gfx/interface/technologies/hunt_and_destroy.dds"
	}	
	
	SpriteType = {
		name = "GFX_bomber_ace_initiative_medium"
		texturefile = "gfx/interface/technologies/bomber_ace_initiative.dds"
	}		
	
	SpriteType = {
		name = "GFX_bomber_veteran_initiative_medium"
		texturefile = "gfx/interface/technologies/bomber_veteran_initiative.dds"
	}	
	
	SpriteType = {
		name = "GFX_direct_ground_support_medium"
		texturefile = "gfx/interface/technologies/direct_ground_support.dds"
	}	
	
	SpriteType = {
		name = "GFX_dive_bombing_medium"
		texturefile = "gfx/interface/technologies/dive_bombing.dds"
	}	
	
	SpriteType = {
		name = "GFX_battlefield_destruction_medium"
		texturefile = "gfx/interface/technologies/battlefield_destruction.dds"
	}	
	
	SpriteType = {
		name = "GFX_home_defence_medium"
		texturefile = "gfx/interface/technologies/home_defence.dds"
	}	
	
	SpriteType = {
		name = "GFX_air_skirmish_medium"
		texturefile = "gfx/interface/technologies/air_skirmish.dds"
	}		
	
	SpriteType = {
		name = "GFX_formation_fighting_medium"
		texturefile = "gfx/interface/technologies/formation_fighting.dds"
	}	
	
	SpriteType = {
		name = "GFX_fighter_veteran_initiative_medium"
		texturefile = "gfx/interface/technologies/fighter_veteran_initiative.dds"
	}	
	
	SpriteType = {
		name = "GFX_forward_interception_medium"
		texturefile = "gfx/interface/technologies/forward_interception.dds"
	}	
	
	SpriteType = {
		name = "GFX_dispersed_fighting_medium"
		texturefile = "gfx/interface/technologies/dispersed_fighting.dds"
	}	
	
	SpriteType = {
		name = "GFX_air_defence_medium"
		texturefile = "gfx/interface/technologies/air_defence.dds"
	}	
	
	SpriteType = {
		name = "GFX_force_rotation_medium"
		texturefile = "gfx/interface/technologies/force_rotation.dds"
	}		
	
	SpriteType = {
		name = "GFX_fighter_sweeps_medium"
		texturefile = "gfx/interface/technologies/fighter_sweeps.dds"
	}	
	
	SpriteType = {
		name = "GFX_offensive_formations_medium"
		texturefile = "gfx/interface/technologies/offensive_formations.dds"
	}	
	
	SpriteType = {
		name = "GFX_multialtitude_flying_medium"
		texturefile = "gfx/interface/technologies/multialtitude_flying.dds"
	}	
	
	SpriteType = {
		name = "GFX_fighter_ace_initiative_medium"
		texturefile = "gfx/interface/technologies/fighter_ace_initiative.dds"
	}	
	
	SpriteType = {
		name = "GFX_dogfighting_experience_medium"
		texturefile = "gfx/interface/technologies/dogfighting_experience.dds"
	}	
	
	SpriteType = {
		name = "GFX_fighter_baiting_medium"
		texturefile = "gfx/interface/technologies/fighter_baiting.dds"
	}	
	
	SpriteType = {
		name = "GFX_air_offense_medium"
		texturefile = "gfx/interface/technologies/air_offense.dds"
	}		
	
	SpriteType = {
		name = "GFX_formation_flying_medium"
		texturefile = "gfx/interface/technologies/formation_flying.dds"
	}	
	
	SpriteType = {
		name = "GFX_air_superiority_medium"
		texturefile = "gfx/interface/technologies/air_superiority.dds"
	}		
	
	### Soviet Aircrafts ###

	SpriteType = {
		name = "GFX_SOV_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/SOV_tactical_bomber1.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/SOV_tactical_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/SOV_tactical_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/SOV_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/SOV_strategic_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/SOV_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_CAS1_medium"
		texturefile = "gfx/interface/technologies/SOV_CAS1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_CAS2_medium"
		texturefile = "gfx/interface/technologies/SOV_CAS2.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_CAS3_medium"
		texturefile = "gfx/interface/technologies/SOV_CAS3.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_fighter2.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_fighter3.dds"
	}	

	SpriteType = {
		name = "GFX_SOV_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/SOV_naval_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/SOV_naval_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/SOV_naval_bomber3.dds"
	}	

	
	SpriteType = {
		name = "GFX_SOV_fighter1_medium"
		texturefile = "gfx/interface/technologies/SOV_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_fighter2_medium"
		texturefile = "gfx/interface/technologies/SOV_fighter2.dds"
	}	

	SpriteType = {
		name = "GFX_SOV_fighter3_medium"
		texturefile = "gfx/interface/technologies/SOV_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_early_fighter_medium"
		texturefile = "gfx/interface/technologies/SOV_early_fighter.dds"
	}
	
	SpriteType = {
		name = "GFX_SOV_early_bomber_medium"
		texturefile = "gfx/interface/technologies/SOV_early_bomber.dds"
	}
	
	
	### Japan Aircrafts ###
	
	SpriteType = {
		name = "GFX_JAP_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/JAP_tactical_bomber1.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/JAP_tactical_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/JAP_tactical_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/JAP_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/JAP_strategic_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/JAP_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_CAS1_medium"
		texturefile = "gfx/interface/technologies/JAP_CAS1.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_CAS2_medium"
		texturefile = "gfx/interface/technologies/JAP_CAS2.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_cv_CAS2_medium"
		texturefile = "gfx/interface/technologies/JAP_CAS2_cv.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_CAS3_medium"
		texturefile = "gfx/interface/technologies/JAP_CAS3.dds"
	}		

	SpriteType = {
		name = "GFX_JAP_cv_CAS3_medium"
		texturefile = "gfx/interface/technologies/JAP_CAS3_cv.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_fighter2.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_fighter3.dds"
	}	

	SpriteType = {
		name = "GFX_JAP_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber1.dds"
	}	

	SpriteType = {
		name = "GFX_JAP_cv_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber1_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber2.dds"
	}	

	SpriteType = {
		name = "GFX_JAP_cv_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber2_cv.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber3.dds"
	}

	SpriteType = {
		name = "GFX_JAP_cv_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/JAP_naval_bomber3_cv.dds"
	}	

	
	SpriteType = {
		name = "GFX_JAP_fighter1_medium"
		texturefile = "gfx/interface/technologies/JAP_fighter1.dds"
	}	

	SpriteType = {
		name = "GFX_JAP_cv_fighter1_medium"
		texturefile = "gfx/interface/technologies/JAP_fighter1_cv.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_fighter2_medium"
		texturefile = "gfx/interface/technologies/JAP_fighter2.dds"
	}	


	SpriteType = {
		name = "GFX_JAP_cv_fighter2_medium"
		texturefile = "gfx/interface/technologies/JAP_fighter2_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_fighter3_medium"
		texturefile = "gfx/interface/technologies/JAP_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_early_bomber_medium"
		texturefile = "gfx/interface/technologies/JAP_early_bomber.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_early_fighter_medium"
		texturefile = "gfx/interface/technologies/JAP_early_fighter.dds"
	}
	

	### Italy Aircrafts ###
	
	SpriteType = {
		name = "GFX_ITA_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/ITA_tactical_bomber1.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/ITA_tactical_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/ITA_tactical_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/ITA_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/ITA_strategic_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/ITA_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_CAS1_medium"
		texturefile = "gfx/interface/technologies/ITA_CAS1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_CAS2_medium"
		texturefile = "gfx/interface/technologies/ITA_CAS2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_CAS3_medium"
		texturefile = "gfx/interface/technologies/ITA_CAS3.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_fighter2.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_fighter3.dds"
	}	

	SpriteType = {
		name = "GFX_ITA_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/ITA_naval_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/ITA_naval_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/ITA_naval_bomber3.dds"
	}	

	
	SpriteType = {
		name = "GFX_ITA_fighter1_medium"
		texturefile = "gfx/interface/technologies/ITA_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_fighter2_medium"
		texturefile = "gfx/interface/technologies/ITA_fighter2.dds"
	}	

	SpriteType = {
		name = "GFX_ITA_fighter3_medium"
		texturefile = "gfx/interface/technologies/ITA_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_early_bomber_medium"
		texturefile = "gfx/interface/technologies/ITA_early_bomber.dds"
	}
	
	SpriteType = {
		name = "GFX_ITA_early_fighter_medium"
		texturefile = "gfx/interface/technologies/ITA_early_fighter.dds"
	}
	

	

	### France Aircrafts ###
	
	SpriteType = {
		name = "GFX_FRA_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/FRA_tactical_bomber1.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/FRA_tactical_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/FRA_tactical_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/FRA_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/FRA_strategic_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/FRA_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_CAS1_medium"
		texturefile = "gfx/interface/technologies/FRA_CAS1.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_CAS2_medium"
		texturefile = "gfx/interface/technologies/FRA_CAS2.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_CAS3_medium"
		texturefile = "gfx/interface/technologies/FRA_CAS3.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_fighter2.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_fighter3.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/FRA_naval_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/FRA_naval_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/FRA_naval_bomber3.dds"
	}	

	
	SpriteType = {
		name = "GFX_FRA_fighter1_medium"
		texturefile = "gfx/interface/technologies/FRA_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_fighter2_medium"
		texturefile = "gfx/interface/technologies/FRA_fighter2.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_fighter3_medium"
		texturefile = "gfx/interface/technologies/FRA_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_early_bomber_medium"
		texturefile = "gfx/interface/technologies/FRA_early_bomber.dds"
	}
	
	SpriteType = {
		name = "GFX_FRA_early_fighter_medium"
		texturefile = "gfx/interface/technologies/FRA_early_fighter.dds"
	}
	

	### engineering TECH ###

	SpriteType = {
		name = "GFX_nukes_medium"
		texturefile = "gfx/interface/technologies/nukes.dds"
	}	
	
	SpriteType = {
		name = "GFX_jet_engines_medium"
		texturefile = "gfx/interface/technologies/jet_engines.dds"
	}
	
	SpriteType = {
		name = "GFX_electronic_mechanical_engineering_medium"
		texturefile = "gfx/interface/technologies/electronic_mechanical_engineering.dds"
	}	
	
	SpriteType = {
		name = "GFX_radio_medium"
		texturefile = "gfx/interface/technologies/radio.dds"
	}	

	SpriteType = {
		name = "GFX_radio_detection_medium"
		texturefile = "gfx/interface/technologies/radio_detection.dds"
	}	
	
	SpriteType = {
		name = "GFX_decimetric_radar_medium"
		texturefile = "gfx/interface/technologies/decimetric_radar.dds"
	}		
	
	SpriteType = {
		name = "GFX_improved_decimetric_radar_medium"
		texturefile = "gfx/interface/technologies/improved_decimetric_radar.dds"
	}	

	SpriteType = {
		name = "GFX_centimetric_radar_medium"
		texturefile = "gfx/interface/technologies/centimetric_radar.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_centimetric_radar_medium"
		texturefile = "gfx/interface/technologies/improved_centimetric_radar.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_centimetric_radar_medium"
		texturefile = "gfx/interface/technologies/advanced_centimetric_radar.dds"
	}	
	
	SpriteType = {
		name = "GFX_mechanical_computing_medium"
		texturefile = "gfx/interface/technologies/mechanical_computing.dds"
	}	
	
	SpriteType = {
		name = "GFX_computing_machine_medium"
		texturefile = "gfx/interface/technologies/computing_machine.dds"
	}	

	SpriteType = {
		name = "GFX_improved_computing_machine_medium"
		texturefile = "gfx/interface/technologies/improved_computing_machine.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_computing_machine_medium"
		texturefile = "gfx/interface/technologies/advanced_computing_machine.dds"
	}	
	
	SpriteType = {
		name = "GFX_basic_encryption_medium"
		texturefile = "gfx/interface/technologies/basic_encryption.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_encryption_medium"
		texturefile = "gfx/interface/technologies/improved_encryption.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_encryption_medium"
		texturefile = "gfx/interface/technologies/advanced_encryption.dds"
	}	
	
	SpriteType = {
		name = "GFX_lar_decryption_bonus_tech_medium"
		texturefile = "gfx/interface/technologies/basic_decryption.dds"
	}

	SpriteType = {
		name = "GFX_basic_decryption_medium"
		texturefile = "gfx/interface/technologies/basic_decryption.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_decryption_medium"
		texturefile = "gfx/interface/technologies/improved_decryption.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_decryption_medium"
		texturefile = "gfx/interface/technologies/advanced_decryption.dds"
	}

	SpriteType = {
		name = "GFX_experimental_rockets_medium"
		texturefile = "gfx/interface/technologies/experimental_rockets.dds"
	}	
	
	SpriteType = {
		name = "GFX_rocket_engines_medium"
		texturefile = "gfx/interface/technologies/rocket_engines.dds"
	}	

	SpriteType = {
		name = "GFX_improved_rocket_engines_medium"
		texturefile = "gfx/interface/technologies/improved_rocket_engines.dds"
	}	
	
	SpriteType = {
		name = "GFX_advanced_rocket_engines_medium"
		texturefile = "gfx/interface/technologies/advanced_rocket_engines.dds"
	}	
	
	SpriteType = {
		name = "GFX_atomic_research_medium"
		texturefile = "gfx/interface/technologies/atomic_research.dds"
	}	
	
	SpriteType = {
		name = "GFX_nuclear_reactor_medium"
		texturefile = "gfx/interface/technologies/nuclear_reactor.dds"
	}	
	
	### INDUSRTY TECH ###
	
	SpriteType = {
		name = "GFX_excavation5_medium"
		texturefile = "gfx/interface/technologies/excavation5.dds"
	}	
	
	SpriteType = {
		name = "GFX_excavation4_medium"
		texturefile = "gfx/interface/technologies/excavation4.dds"
	}		
	
	SpriteType = {
		name = "GFX_excavation3_medium"
		texturefile = "gfx/interface/technologies/excavation3.dds"
	}	
	
	SpriteType = {
		name = "GFX_excavation2_medium"
		texturefile = "gfx/interface/technologies/excavation2.dds"
	}	
	
	SpriteType = {
		name = "GFX_excavation1_medium"
		texturefile = "gfx/interface/technologies/excavation1.dds"
	}
	
	SpriteType = {
		name = "GFX_basic_machine_tools_medium"
		texturefile = "gfx/interface/technologies/basic_machine_tools.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_machine_tools_medium"
		texturefile = "gfx/interface/technologies/improved_machine_tools.dds"
	}

	SpriteType = {
		name = "GFX_advanced_machine_tools_medium"
		texturefile = "gfx/interface/technologies/advanced_machine_tools.dds"
	}

	SpriteType = {
		name = "GFX_assembly_line_production_medium"
		texturefile = "gfx/interface/technologies/assembly_line_production.dds"
	}

	SpriteType = {
		name = "GFX_flexible_line_medium"
		texturefile = "gfx/interface/technologies/flexible_line.dds"
	}

	SpriteType = {
		name = "GFX_streamlined_line_medium"
		texturefile = "gfx/interface/technologies/streamlined_line.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_equipment_conversion_medium"
		texturefile = "gfx/interface/technologies/equipment_conversion.dds"
	}

	SpriteType = {
		name = "GFX_advanced_equipment_conversion_medium"
		texturefile = "gfx/interface/technologies/equipment_conversion2.dds"
	}	

	SpriteType = {
		name = "GFX_concentrated_industry_medium"
		texturefile = "gfx/interface/technologies/concentrated_industry.dds"
	}	
	
	SpriteType = {
		name = "GFX_concentrated_industry2_medium"
		texturefile = "gfx/interface/technologies/concentrated_industry2.dds"
	}	

	SpriteType = {
		name = "GFX_concentrated_industry3_medium"
		texturefile = "gfx/interface/technologies/concentrated_industry3.dds"
	}	
	
	SpriteType = {
		name = "GFX_concentrated_industry4_medium"
		texturefile = "gfx/interface/technologies/concentrated_industry4.dds"
	}	
	
	SpriteType = {
		name = "GFX_concentrated_industry5_medium"
		texturefile = "gfx/interface/technologies/concentrated_industry5.dds"
	}	
	
	SpriteType = {
		name = "GFX_dispersed_industry_medium"
		texturefile = "gfx/interface/technologies/dispersed_industry.dds"
	}	

	SpriteType = {
		name = "GFX_dispersed_industry2_medium"
		texturefile = "gfx/interface/technologies/dispersed_industry2.dds"
	}	
	
	SpriteType = {
		name = "GFX_dispersed_industry3_medium"
		texturefile = "gfx/interface/technologies/dispersed_industry3.dds"
	}	
	
	SpriteType = {
		name = "GFX_dispersed_industry4_medium"
		texturefile = "gfx/interface/technologies/dispersed_industry4.dds"
	}	
	
	SpriteType = {
		name = "GFX_dispersed_industry5_medium"
		texturefile = "gfx/interface/technologies/dispersed_industry5.dds"
	}	
	SpriteType = {
		name = "GFX_fuel_silos_medium"
		texturefile = "gfx/interface/technologies/fuel_silos.dds"
	}
	SpriteType = {
		name = "GFX_fuel_refining_medium"
		texturefile = "gfx/interface/technologies/fuel_refining1.dds"
	}
	SpriteType = {
		name = "GFX_fuel_refining2_medium"
		texturefile = "gfx/interface/technologies/fuel_refining2.dds"
	}	
	SpriteType = {
		name = "GFX_fuel_refining3_medium"
		texturefile = "gfx/interface/technologies/fuel_refining3.dds"
	}	
	SpriteType = {
		name = "GFX_fuel_refining4_medium"
		texturefile = "gfx/interface/technologies/fuel_refining4.dds"
	}
	SpriteType = {
		name = "GFX_fuel_refining5_medium"
		texturefile = "gfx/interface/technologies/fuel_refining5.dds"
	}			
	SpriteType = {
		name = "GFX_synth_oil_experiments_medium"
		texturefile = "gfx/interface/technologies/synth_oil_experiments.dds"
	}	
	
	SpriteType = {
		name = "GFX_early_refining_medium"
		texturefile = "gfx/interface/technologies/early_refining.dds"
	}	

	SpriteType = {
		name = "GFX_modern_oil_processing_medium"
		texturefile = "gfx/interface/technologies/modern_oil_processing.dds"
	}

	SpriteType = {
		name = "GFX_advanced_oil_processing_medium"
		texturefile = "gfx/interface/technologies/advanced_oil_processing.dds"
	}	
	
	SpriteType = {
		name = "GFX_improved_oil_processing_medium"
		texturefile = "gfx/interface/technologies/improved_oil_processing.dds"
	}	
	
	SpriteType = {
		name = "GFX_oil_processing_medium"
		texturefile = "gfx/interface/technologies/oil_processing.dds"
	}

	SpriteType = {
		name = "GFX_rubber_processing_medium"
		texturefile = "gfx/interface/technologies/rubber_processing.dds"
	}

	SpriteType = {
		name = "GFX_improved_rubber_processing_medium"
		texturefile = "gfx/interface/technologies/improved_rubber_processing.dds"
	}

	SpriteType = {
		name = "GFX_advanced_rubber_processing_medium"
		texturefile = "gfx/interface/technologies/advanced_rubber_processing.dds"
	}	
	
	SpriteType = {
		name = "GFX_modern_rubber_processing_medium"
		texturefile = "gfx/interface/technologies/modern_rubber_processing.dds"
	}

	SpriteType = {
		name = "GFX_construction1_medium"
		texturefile = "gfx/interface/technologies/basic_construction.dds"
	}

	SpriteType = {
		name = "GFX_construction2_medium"
		texturefile = "gfx/interface/technologies/improved_construction.dds"
	}

	SpriteType = {
		name = "GFX_construction3_medium"
		texturefile = "gfx/interface/technologies/advanced_construction.dds"
	}	
	
	SpriteType = {
		name = "GFX_construction4_medium"
		texturefile = "gfx/interface/technologies/improved_conversion.dds"
	}

	SpriteType = {
		name = "GFX_construction5_medium"
		texturefile = "gfx/interface/technologies/advanced_conversion.dds"
	}	
	
	### NAVAL TECH ###

	SpriteType = {
		name = "GFX_convoy_medium"
		texturefile = "gfx/interface/technologies/convoy.dds"
	}	
	
	SpriteType = {
		name = "GFX_tank_landing_craft_medium"
		texturefile = "gfx/interface/technologies/tank_landing_craft.dds"
	}
	
	SpriteType = {
		name = "GFX_landing_craft_medium"
		texturefile = "gfx/interface/technologies/landing_craft.dds"
	}
	
	SpriteType = {
		name = "GFX_transport_medium"
		texturefile = "gfx/interface/technologies/transport.dds"
	}

	SpriteType = {
		name = "GFX_modern_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/modern_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/semi_modern_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_advanced_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/advanced_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_improved_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/improved_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_basic_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/basic_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_early_light_cruiser_medium"
		texturefile = "gfx/interface/technologies/early_light_cruiser.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/semi_modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_advanced_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/advanced_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_improved_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_basic_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_early_light_cruiser_capital_medium"
		texturefile = "gfx/interface/technologies/early_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_magnetic_detonator_medium"
		texturefile = "gfx/interface/technologies/magnetic_detonator.dds"
	}
	SpriteType = {
		name = "GFX_homing_torpedo_medium"
		texturefile = "gfx/interface/technologies/homing_torpedo.dds"
	}
	SpriteType = {
		name = "GFX_basic_torpedo_medium"
		texturefile = "gfx/interface/technologies/basic_torpedo.dds"
	}
	SpriteType = {
		name = "GFX_electric_torpedo_medium"
		texturefile = "gfx/interface/technologies/electric_torpedo.dds"
	}
	SpriteType = {
		name = "GFX_torpedo_cruiser_medium"
		texturefile = "gfx/interface/technologies/torpedo_cruiser.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/semi_modern_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_advanced_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/advanced_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_improved_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_basic_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_early_heavy_cruiser_medium"
		texturefile = "gfx/interface/technologies/early_heavy_cruiser.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_battleship_medium"
		texturefile = "gfx/interface/technologies/modern_battleship.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_battleship_medium"
		texturefile = "gfx/interface/technologies/semi_modern_battleship.dds"
	}
	SpriteType = {
		name = "GFX_advanced_battleship_medium"
		texturefile = "gfx/interface/technologies/advanced_battleship.dds"
	}
	SpriteType = {
		name = "GFX_improved_battleship_medium"
		texturefile = "gfx/interface/technologies/improved_battleship.dds"
	}
	SpriteType = {
		name = "GFX_basic_battleship_medium"
		texturefile = "gfx/interface/technologies/basic_battleship.dds"
	}
	SpriteType = {
		name = "GFX_early_battleship_medium"
		texturefile = "gfx/interface/technologies/early_battleship.dds"
	}
	
	SpriteType = {
		name = "GFX_heavy_battleship_medium"
		texturefile = "gfx/interface/technologies/heavy_battleship.dds"
	}
	SpriteType = {
		name = "GFX_heavy_battleship2_medium"
		texturefile = "gfx/interface/technologies/heavy_battleship2.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_carrier_medium"
		texturefile = "gfx/interface/technologies/modern_carrier.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_carrier_medium"
		texturefile = "gfx/interface/technologies/semi_modern_carrier.dds"
	}
	SpriteType = {
		name = "GFX_advanced_carrier_medium"
		texturefile = "gfx/interface/technologies/advanced_carrier.dds"
	}
	SpriteType = {
		name = "GFX_improved_carrier_medium"
		texturefile = "gfx/interface/technologies/improved_carrier.dds"
	}
	SpriteType = {
		name = "GFX_basic_carrier_medium"
		texturefile = "gfx/interface/technologies/basic_carrier.dds"
	}
	SpriteType = {
		name = "GFX_early_carrier_medium"
		texturefile = "gfx/interface/technologies/early_carrier.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_destroyer_medium"
		texturefile = "gfx/interface/technologies/modern_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_destroyer_medium"
		texturefile = "gfx/interface/technologies/semi_modern_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_advanced_destroyer_medium"
		texturefile = "gfx/interface/technologies/advanced_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_improved_destroyer_medium"
		texturefile = "gfx/interface/technologies/improved_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_basic_destroyer_medium"
		texturefile = "gfx/interface/technologies/basic_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_early_destroyer_medium"
		texturefile = "gfx/interface/technologies/early_destroyer.dds"
	}
	
	
	
	SpriteType = {
		name = "GFX_modern_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/modern_battlecruiser.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/semi_modern_battlecruiser.dds"
	}
	SpriteType = {
		name = "GFX_advanced_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/advanced_battlecruiser.dds"
	}
	SpriteType = {
		name = "GFX_improved_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/improved_battlecruiser.dds"
	}
	SpriteType = {
		name = "GFX_basic_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/basic_battlecruiser.dds"
	}
	SpriteType = {	
		name = "GFX_early_battlecruiser_medium"
		texturefile = "gfx/interface/technologies/early_battlecruiser.dds"
	}
	
	SpriteType = {
		name = "GFX_modern_submarine_medium"
		texturefile = "gfx/interface/technologies/modern_submarine.dds"
	}
	SpriteType = {
		name = "GFX_semi_modern_submarine_medium"
		texturefile = "gfx/interface/technologies/semi_modern_submarine.dds"
	}
	SpriteType = {
		name = "GFX_advanced_submarine_medium"
		texturefile = "gfx/interface/technologies/advanced_submarine.dds"
	}
	SpriteType = {
		name = "GFX_improved_submarine_medium"
		texturefile = "gfx/interface/technologies/improved_submarine.dds"
	}
	SpriteType = {
		name = "GFX_basic_submarine_medium"
		texturefile = "gfx/interface/technologies/basic_submarine.dds"
	}
	SpriteType = {
		name = "GFX_early_submarine_medium"
		texturefile = "gfx/interface/technologies/early_submarine.dds"
	}
	
		SpriteType = {
		name = "GFX_ship_hull_cruiser_panzerschiff_medium"
		texturefile = "gfx/interface/technologies/ship_hull_panzerschiff.dds"
	}
		SpriteType = {
		name = "GFX_ship_hull_pre_dreadnought_medium"
		texturefile = "gfx/interface/technologies/ship_hull_pre_dreadnought.dds"
	}
		SpriteType = {
		name = "GFX_ship_hull_cruiser_submarine_medium"
		texturefile = "gfx/interface/technologies/ship_hull_cruiser_submarine.dds"
	}
		SpriteType = {
		name = "GFX_ship_hull_cruiser_coastal_defense_ship_medium"
		texturefile = "gfx/interface/technologies/ship_hull_cruiser_coastal_defense_ship.dds"
	}
		SpriteType = {
		name = "GFX_ship_hull_carrier_conversion_ca_medium"
		texturefile = "gfx/interface/technologies/ship_hull_carrier_conversion_ca.dds"
	}


	
	### GERMAN EQUIPMENT ###

	SpriteType = {
		name = "GFX_GER_motorized_rocket_unit_medium"
		texturefile = "gfx/interface/technologies/GER_motorized_rocket_unit.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_axis.dds"
	}

	SpriteType = {
		name = "GFX_GER_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_GER_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_GER_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_GER_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_axis.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_GER_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/GER_mechanized_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_GER_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/GER_mechanized_equipment_2.dds"
	}

	SpriteType = {
		name = "GFX_GER_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/GER_mechanized_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_GER_infantry3_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_GER_infantry2_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_2.dds"
	}	

	SpriteType = {
		name = "GFX_GER_infantry1_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_fuel_medium"
		texturefile = "gfx/interface/technologies/fuel_medium.dds"
	}
	
	SpriteType = {
		name = "GFX_GER_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_GER_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_2.dds"
	}	

	SpriteType = {
		name = "GFX_GER_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/GER_infantry_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_armored_car1_medium"
		texturefile = "gfx/interface/technologies/ger_armored_car_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_armored_car2_medium"
		texturefile = "gfx/interface/technologies/ger_armored_car_equipment_2.dds"
	}
	
	SpriteType = {
		name = "GFX_armored_car3_medium"
		texturefile = "gfx/interface/technologies/ger_armored_car_equipment_3.dds"
	}
	

	spriteType = {
		name = "GFX_subtech_td"
		textureFile = "gfx//interface//technologies//subtech_td.dds"
	}

	spriteType = {
		name = "GFX_subtech_rocket"
		textureFile = "gfx//interface//technologies//subtech_rocket.dds"
	}
	spriteType = {
		name = "GFX_subtech_heavy_battleship"
		textureFile = "gfx//interface//subtech_heavy_battleship.dds"
	}

	spriteType = {
		name = "GFX_subtech_art"
		textureFile = "gfx//interface//technologies//subtech_art.dds"
	}

	spriteType = {
		name = "GFX_subtech_aa"
		textureFile = "gfx//interface//technologies//subtech_aa.dds"
	}
	
	spriteType = {
		name = "GFX_subtech_cag"
		textureFile = "gfx//interface//subtech_carrier_plane.dds"
	}	

	### SOV equipment ###		


	SpriteType = {
		name = "GFX_SOV_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_comintern.dds"
	}

	SpriteType = {
		name = "GFX_SOV_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_comintern.dds"
	}

	SpriteType = {
		name = "GFX_SOV_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_comintern.dds"
	}

	SpriteType = {
		name = "GFX_SOV_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_comintern.dds"
	}

	SpriteType = {
		name = "GFX_SOV_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_comintern.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_comintern.dds"
	}	
	
	SpriteType = {
		name = "GFX_train_equipment_medium"
		texturefile = "gfx/interface/technologies/train_equipment_1.dds"
	}	
	SpriteType = {
		name = "GFX_train_equipment_1_medium"
		texturefile = "gfx/interface/technologies/train_equipment_1.dds"
	}	
	SpriteType = {
		name = "GFX_train_equipment_2_medium"
		texturefile = "gfx/interface/technologies/train_equipment_2.dds"
	}	
	SpriteType = {
		name = "GFX_train_equipment_3_medium"
		texturefile = "gfx/interface/technologies/train_equipment_3.dds"
	}	
	

	SpriteType = {
		name = "GFX_floating_harbor_equipment_medium"
		texturefile = "gfx/interface/technologies/floating_harbor_equipment_1.dds"
	}	
	SpriteType = {
		name = "GFX_floating_harbor_equipment_1_medium"
		texturefile = "gfx/interface/technologies/floating_harbor_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_SOV_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/SOV_motorised_equipment_1.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/SOV_motorised_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_SOV_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_3.dds"
	}		
	
	SpriteType = {
		name = "GFX_SOV_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_2.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/SOV_mechanized_equipment_1.dds"
	}	

	SpriteType = {
		name = "GFX_SOV_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_0.dds"
	}
	
	SpriteType = {
		name = "GFX_SOV_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_1.dds"
	}
	
	SpriteType = {
		name = "GFX_SOV_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_SOV_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_2.dds"
	}		
	
#	SpriteType = {
#		name = "GFX_SOV_infantry3_medium"
#		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_3.dds"
#	}	
#	
#	SpriteType = {
#		name = "GFX_SOV_infantry2_medium"
#		texturefile = "gfx/interface/technologies/SOV_infantry_equipment_2.dds"
#	}
	
	### ENG equipment ###	


	SpriteType = {
		name = "GFX_ENG_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_allies.dds"
	}

	SpriteType = {
		name = "GFX_ENG_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_ENG_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_ENG_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_ENG_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_allies.dds"
	}		
	
	SpriteType = {
		name = "GFX_ENG_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_allies.dds"
	}	
	
#	SpriteType = {
#		name = "GFX_ENG_artillery_equipment_medium"
#		texturefile = "gfx/interface/technologies/ENG_artillery_equipment.dds"
#	}	
	
	### ENG aircraft ###	

	SpriteType = {
		name = "GFX_ENG_CAS1_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS1.dds"
	}

	SpriteType = {
		name = "GFX_ENG_CAS2_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS2.dds"
	}

	SpriteType = {
		name = "GFX_ENG_CAS3_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS3.dds"
	}
	
	SpriteType = {
		name = "GFX_ENG_early_bomber_medium"
		texturefile = "gfx/interface/technologies/ENG_early_bomber.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_early_fighter_medium"
		texturefile = "gfx/interface/technologies/ENG_early_fighter.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_fighter1_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_fighter2_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_fighter3_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber1.dds"
	}	
		
	SpriteType = {
		name = "GFX_ENG_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber2.dds"
	}	
		
	SpriteType = {
		name = "GFX_ENG_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber3.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_ENG_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber3.dds"
	}	

	
	### ENG tanks ###

	SpriteType = {
		name = "GFX_ENG_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_ENG_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_ENG_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_ENG_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_ENG_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ENG_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_ENG_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_ENG_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ENG_superheavy_tank.dds"
	}

	### FRE equipment	###
	
	SpriteType = {
		name = "GFX_FRA_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/fra_motorized_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/fra_motorized_equipment.dds"
	}

	SpriteType = {
		name = "GFX_FRA_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/fra_mechanized_equipment_3.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/fra_mechanized_equipment_2.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/fra_mechanized_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_FRA_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_allies.dds"
	}

	SpriteType = {
		name = "GFX_FRA_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_FRA_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_FRA_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_FRA_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_allies.dds"
	}		
	
	SpriteType = {
		name = "GFX_FRA_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_allies.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/fra_advanced_infantry_weapons.dds"
	}

	SpriteType = {
		name = "GFX_FRA_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/fra_improved_infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/fra_basic_equipment.dds"
	}

	SpriteType = {
		name = "GFX_FRA_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/fra_infantry_weapons1.dds"
	}
	
	### FRA tanks ###

	SpriteType = {
		name = "GFX_FRA_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_FRA_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_FRA_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_FRA_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_FRA_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_FRA_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_FRA_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_FRA_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/FRA_superheavy_tank.dds"
	}
	
	### German tanks ####
	SpriteType = {
		name = "GFX_GER_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/ger_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_GER_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/ger_imp_light_tank.dds"
	}	

	SpriteType = {
		name = "GFX_GER_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/ger_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ger_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ger_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_GER_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ger_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_GER_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/ger_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_GER_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ger_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ger_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_GER_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ger_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_GER_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ger_superheavy_tank.dds"
	}

### Japanese equipment ###

	
	SpriteType = {
		name = "GFX_JAP_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_axis.dds"
	}

	SpriteType = {
		name = "GFX_JAP_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_JAP_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_JAP_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_JAP_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_axis.dds"
	}		
	
	SpriteType = {
		name = "GFX_JAP_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_axis.dds"
	}		
	
### Japanese tanks ####	

	SpriteType = {
		name = "GFX_JAP_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_JAP_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_JAP_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_JAP_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_JAP_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_JAP_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/JAP_superheavy_tank.dds"
	}

### Sovjet tanks ####	

	SpriteType = {
		name = "GFX_SOV_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_SOV_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_SOV_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_SOV_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_SOV_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_SOV_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_SOV_improved_heavy_art_medium"
		texturefile = "gfx/interface/technologies/SOV_imp_heavy_spart.dds"
	}

	SpriteType = {
		name = "GFX_SOV_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_SOV_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/SOV_superheavy_tank.dds"
	}

### Italian equipment ###

	SpriteType = {
		name = "GFX_ITA_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_axis.dds"
	}

	SpriteType = {
		name = "GFX_ITA_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_ITA_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_ITA_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_ITA_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_axis.dds"
	}		
	
	SpriteType = {
		name = "GFX_ITA_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_axis.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_interwar_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_axis.dds"
	}

	SpriteType = {
		name = "GFX_ITA_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ita_advanced_infantry_weapons.dds"
	}

	SpriteType = {
		name = "GFX_ITA_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ita_improved_infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_ITA_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/ita_basic_equipment.dds"
	}

	SpriteType = {
		name = "GFX_ITA_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/ita_infantry_weapons1.dds"
	}

	SpriteType = {
		name = "GFX_ITA_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/ita_motorised_infantry.dds"
	}
	
	SpriteType = {
		name = "GFX_ITA_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/ita_motorised_infantry.dds"
	}
	
### Italian tanks ####	

	SpriteType = {
		name = "GFX_ITA_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_ITA_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_ITA_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_ITA_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_ITA_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_ITA_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_ITA_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_ITA_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/ITA_superheavy_tank.dds"
	}

		### JAP equipment ###		

	SpriteType = {
		name = "GFX_JAP_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/JAP_infantry_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_JAP_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/JAP_infantry_equipment_2.dds"
	}			
		
	SpriteType = {
		name = "GFX_JAP_mechanised_infantry3_medium"
		texturefile = "gfx/interface/technologies/JAP_mechanized_equipment_3.dds"
	}

	SpriteType = {
		name = "GFX_JAP_mechanised_infantry2_medium"
		texturefile = "gfx/interface/technologies/JAP_mechanized_equipment_2.dds"
	}

	SpriteType = {
		name = "GFX_JAP_mechanised_infantry_medium"
		texturefile = "gfx/interface/technologies/JAP_mechanized_equipment_1.dds"
	}		
		
	SpriteType = {
		name = "GFX_JAP_motorized_rocket_unit_medium"
		texturefile = "gfx/interface/technologies/JAP_motorized_rocket_unit.dds"
	}	
	
	SpriteType = {
		name = "GFX_JAP_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/JAP_motorized_equipment_1.dds"
	}
		
		### USA equipment ###	

	SpriteType = {
		name = "GFX_USA_motorized_rocket_unit_medium"
		texturefile = "gfx/interface/technologies/USA_motorized_rocket_unit.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/USA_motorized_equipment_1.dds"
	}

	SpriteType = {
		name = "GFX_USA_rocket_artillery4_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_2_allies.dds"
	}

	SpriteType = {
		name = "GFX_USA_rocket_artillery_medium"
		texturefile = "gfx/interface/technologies/Rocket_Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_USA_artillery4_medium"
		texturefile = "gfx/interface/technologies/Art_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_artillery1_medium"
		texturefile = "gfx/interface/technologies/Art_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_gw_artillery_medium"
		texturefile = "gfx/interface/technologies/Art_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_USA_antitank5_medium"
		texturefile = "gfx/interface/technologies/AT_3_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_antitank2_medium"
		texturefile = "gfx/interface/technologies/AT_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_interwar_antitank_medium"
		texturefile = "gfx/interface/technologies/AT_1_allies.dds"
	}

	SpriteType = {
		name = "GFX_USA_antiair5_medium"
		texturefile = "gfx/interface/technologies/AA_3_allies.dds"
	}		
	
	SpriteType = {
		name = "GFX_USA_antiair2_medium"
		texturefile = "gfx/interface/technologies/AA_2_allies.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_generic_modern_tank_chassis_antiair_medium"
		texturefile = "gfx/interface/technologies/AA_1_allies.dds"
	}
	SpriteType = {
		name = "GFX_USA_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/usa_advanced_infantry_weapons.dds"
	}

	SpriteType = {
		name = "GFX_USA_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/usa_improved_infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_USA_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/usa_basic_equipment.dds"
	}

	SpriteType = {
		name = "GFX_USA_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/usa_infantry_weapons1.dds"
	}

	SpriteType = {
		name = "GFX_USA_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/usa_motorised_infantry.dds"
	}
	
	SpriteType = {
		name = "GFX_USA_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/usa_motorised_infantry.dds"
	}
	
### USA planes ####

	SpriteType = {
		name = "GFX_USA_early_bomber_medium"
		texturefile = "gfx/interface/technologies/USA_early_bomber.dds"
	}

	SpriteType = {
		name = "GFX_USA_CAS1_medium"
		texturefile = "gfx/interface/technologies/USA_CAS1.dds"
	}	

	SpriteType = {
		name = "GFX_USA_CAS2_medium"
		texturefile = "gfx/interface/technologies/USA_CAS2.dds"
	}

	SpriteType = {
		name = "GFX_USA_CAS3_medium"
		texturefile = "gfx/interface/technologies/USA_CAS3.dds"
	}
	SpriteType = {
		name = "GFX_USA_cv_CAS2_medium"
		texturefile = "gfx/interface/technologies/USA_CAS2_cv.dds"
	}

	SpriteType = {
		name = "GFX_USA_cv_CAS3_medium"
		texturefile = "gfx/interface/technologies/USA_CAS3_cv.dds"
	}
	
	SpriteType = {
		name = "GFX_USA_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/USA_tactical_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/USA_tactical_bomber2.dds"
	}
	
	SpriteType = {
		name = "GFX_USA_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/USA_tactical_bomber3.dds"
	}	

	SpriteType = {
		name = "GFX_USA_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/USA_strategic_bomber3.dds"
	}

	SpriteType = {
		name = "GFX_USA_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/USA_strategic_bomber2.dds"
	}

	SpriteType = {
		name = "GFX_USA_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/USA_strategic_bomber1.dds"
	}

	SpriteType = {
		name = "GFX_USA_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/usa_naval_bomber_3.dds"
	}

	SpriteType = {
		name = "GFX_USA_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/usa_naval_bomber_2.dds"
	}

	SpriteType = {
		name = "GFX_USA_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/usa_naval_bomber_1.dds"
	}

	SpriteType = {
		name = "GFX_USA_cv_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/USA_naval_bomber1_cv.dds"
	}	
	SpriteType = {
		name = "GFX_USA_cv_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/USA_naval_bomber2_cv.dds"
	}	
	SpriteType = {
		name = "GFX_USA_cv_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/USA_naval_bomber3_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_fighter3.dds"
	}

	SpriteType = {
		name = "GFX_USA_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_fighter2.dds"
	}

	SpriteType = {
		name = "GFX_USA_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_fighter1.dds"
	}

	SpriteType = {
		name = "GFX_USA_fighter3_medium"
		texturefile = "gfx/interface/technologies/USA_fighter3.dds"
	}

	SpriteType = {
		name = "GFX_USA_cv_fighter3_medium"
		texturefile = "gfx/interface/technologies/USA_fighter3_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_fighter2_medium"
		texturefile = "gfx/interface/technologies/USA_fighter2.dds"
	}

	SpriteType = {
		name = "GFX_USA_cv_fighter2_medium"
		texturefile = "gfx/interface/technologies/USA_fighter2_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_fighter1_medium"
		texturefile = "gfx/interface/technologies/USA_fighter1.dds"
	}

	SpriteType = {
		name = "GFX_USA_cv_fighter1_medium"
		texturefile = "gfx/interface/technologies/USA_fighter1_cv.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_early_fighter_medium"
		texturefile = "gfx/interface/technologies/USA_early_fighter.dds"
	}
	
### USA tanks ####	

	SpriteType = {
		name = "GFX_USA_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
	
	SpriteType = {
		name = "GFX_USA_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/USA_imp_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/USA_adv_light_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/USA_basic_main_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/USA_imp_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_USA_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/USA_adv_main_tank.dds"
	}

	SpriteType = {
		name = "GFX_USA_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/USA_main_battle_tank.dds"
	}	

	SpriteType = {
		name = "GFX_USA_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/USA_basic_heavy_tank.dds"
	}	
	
	SpriteType = {
		name = "GFX_USA_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/USA_imp_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_USA_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/USA_adv_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_USA_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/USA_superheavy_tank.dds"
	}	

	### Generic Tanks ###

	SpriteType = {
		name = "GFX_gwtank_medium"
		texturefile = "gfx/interface/technologies/gwtank.dds"
	}

	SpriteType = {
		name = "GFX_basic_light_tank_medium"
		texturefile = "gfx/interface/technologies/basic_light_tank.dds"
	}	

	SpriteType = {
		name = "GFX_improved_light_tank_medium"
		texturefile = "gfx/interface/technologies/improved_light_tank.dds"
	}	

	SpriteType = {
		name = "GFX_advanced_light_tank_medium"
		texturefile = "gfx/interface/technologies/advanced_light_tank.dds"
	}

	SpriteType = {
		name = "GFX_basic_medium_tank_medium"
		texturefile = "gfx/interface/technologies/basic_medium_tank.dds"
	}

	SpriteType = {
		name = "GFX_improved_medium_tank_medium"
		texturefile = "gfx/interface/technologies/improved_medium_tank.dds"
	}

	SpriteType = {
		name = "GFX_advanced_medium_tank_medium"
		texturefile = "gfx/interface/technologies/advanced_medium_tank.dds"
	}

	SpriteType = {
		name = "GFX_main_battle_tank_medium"
		texturefile = "gfx/interface/technologies/main_battle_tank.dds"
	}

	SpriteType = {
		name = "GFX_basic_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_improved_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_advanced_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/advanced_heavy_tank.dds"
	}

	SpriteType = {
		name = "GFX_super_heavy_tank_medium"
		texturefile = "gfx/interface/technologies/super_heavy_tank.dds"
	}
	
	### Generic Aircrafts ###	

	SpriteType = {
		name = "GFX_transport_plane_equipment_medium"
		texturefile = "gfx/interface/technologies/transport_plane_equipment.dds"
	}	
	
	SpriteType = {
		name = "GFX_early_bomber_medium"
		texturefile = "gfx/interface/technologies/early_bomber.dds"
	}		
	
	SpriteType = {
		name = "GFX_early_fighter_medium"
		texturefile = "gfx/interface/technologies/early_fighter.dds"
	}	

	SpriteType = {
		name = "GFX_fighter1_medium"
		texturefile = "gfx/interface/technologies/fighter1.dds"
	}	

	SpriteType = {
		name = "GFX_fighter2_medium"
		texturefile = "gfx/interface/technologies/fighter2.dds"
	}	

	SpriteType = {
		name = "GFX_fighter3_medium"
		texturefile = "gfx/interface/technologies/fighter3.dds"
	}

	SpriteType = {
		name = "GFX_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/heavy_fighter1.dds"
	}

	SpriteType = {
		name = "GFX_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/heavy_fighter2.dds"
	}

	SpriteType = {
		name = "GFX_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/heavy_fighter3.dds"
	}

	SpriteType = {
		name = "GFX_CAS1_medium"
		texturefile = "gfx/interface/technologies/CAS1.dds"
	}

	SpriteType = {
		name = "GFX_CAS2_medium"
		texturefile = "gfx/interface/technologies/CAS2.dds"
	}

	SpriteType = {
		name = "GFX_CAS3_medium"
		texturefile = "gfx/interface/technologies/CAS3.dds"
	}
	
	SpriteType = {
		name = "GFX_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/strategic_bomber1.dds"
	}	

	SpriteType = {
		name = "GFX_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/strategic_bomber2.dds"
	}

	SpriteType = {
		name = "GFX_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/strategic_bomber3.dds"
	}

	SpriteType = {
		name = "GFX_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/naval_bomber1.dds"
	}
	
	SpriteType = {
		name = "GFX_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/naval_bomber2.dds"
	}	

	SpriteType = {
		name = "GFX_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/naval_bomber3.dds"
	}
	
	SpriteType = {
		name = "GFX_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/tactical_bomber3.dds"
	}
	
	SpriteType = {
		name = "GFX_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/tactical_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/tactical_bomber1.dds"
	}	

	SpriteType = {
		name = "GFX_jet_fighter2_medium"
		texturefile = "gfx/interface/technologies/jet_fighter2.dds"
	}	

	SpriteType = {
		name = "GFX_jet_fighter1_medium"
		texturefile = "gfx/interface/technologies/jet_fighter1.dds"
	}
	
	SpriteType = {
		name = "GFX_jet_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/jet_strategic_bomber1.dds"
	}	

	SpriteType = {
		name = "GFX_rocket_interceptor_medium"
		texturefile = "gfx/interface/technologies/rocket_interceptor.dds"
	}

	SpriteType = {
		name = "GFX_suicide_craft_medium"
		texturefile = "gfx/interface/technologies/jap_suicide_craft_medium.dds"
	}
	
	SpriteType = {
		name = "GFX_JAP_suicide_craft_medium"
		texturefile = "gfx/interface/technologies/jap_suicide_craft_medium.dds"
	}
	
	SpriteType = {
		name = "GFX_jet_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/jet_tactical_bomber3.dds"
	}	
	
	SpriteType = {
		name = "GFX_jet_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/jet_tactical_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_jet_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/jet_tactical_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_scout_plane1_medium"
		texturefile = "gfx/interface/technologies/generic_scout_plane_1_1.dds"
	}		
	
	SpriteType = {
		name = "GFX_scout_plane2_medium"
		texturefile = "gfx/interface/technologies/generic_scout_plane_2_2.dds"
	}		
	
	### German Aircrafts ###

	SpriteType = {
		name = "GFX_GER_early_bomber_medium"
		texturefile = "gfx/interface/technologies/GER_early_bomber.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/GER_tactical_bomber1.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/GER_tactical_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/GER_tactical_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/GER_strategic_bomber2.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/GER_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_CAS2_medium"
		texturefile = "gfx/interface/technologies/GER_CAS2.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_CAS3_medium"
		texturefile = "gfx/interface/technologies/GER_CAS3.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_cv_CAS3_medium"
		texturefile = "gfx/interface/technologies/GER_cv_CAS3.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_fighter2.dds"
	}		
	
	SpriteType = {
		name = "GFX_GER_fighter3_medium"
		texturefile = "gfx/interface/technologies/GER_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/GER_naval_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/GER_naval_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/GER_naval_bomber3.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/GER_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_CAS1_medium"
		texturefile = "gfx/interface/technologies/GER_CAS1.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_fighter2_medium"
		texturefile = "gfx/interface/technologies/GER_fighter2.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_fighter1_medium"
		texturefile = "gfx/interface/technologies/GER_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_GER_early_fighter_medium"
		texturefile = "gfx/interface/technologies/GER_early_fighter.dds"
	}
	
		
	### LAND DOCTRINES #############
	SpriteType = {
		name = "GFX_advanced_firebases_medium"
		texturefile = "gfx/interface/technologies/advanced_firebases.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_air_land_battle_medium"
		texturefile = "gfx/interface/technologies/air_land_battle.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_armored_spearhead_medium"
		texturefile = "gfx/interface/technologies/armored_spearhead.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_attritional_containment_medium"
		texturefile = "gfx/interface/technologies/attritional_containment.dds"
		alwaystransparent = yes
	}	
	SpriteType = {
		name = "GFX_backhand_blow_medium"
		texturefile = "gfx/interface/technologies/backhand_blow.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_blitzkrieg_medium"
		texturefile = "gfx/interface/technologies/blitzkrieg.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_centralized_fire_control_medium"
		texturefile = "gfx/interface/technologies/centralized_fire_control.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_combined_arms_medium"
		texturefile = "gfx/interface/technologies/combined_arms.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_concentrated_fire_plans_medium"
		texturefile = "gfx/interface/technologies/concentrated_fire_plans.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_sup_delay_medium"
		texturefile = "gfx/interface/technologies/delay.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_delay_medium"
		texturefile = "gfx/interface/technologies/delay.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_dispersed_support_medium"
		texturefile = "gfx/interface/technologies/dispersed_support.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_elastic_defence_medium"
		texturefile = "gfx/interface/technologies/elastic_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_firebrigades_medium"
		texturefile = "gfx/interface/technologies/firebrigades.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_forward_observers_medium"
		texturefile = "gfx/interface/technologies/forward_observers.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_intergrated_support_medium"
		texturefile = "gfx/interface/technologies/intergrated_support.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_kampfgruppe_medium"
		texturefile = "gfx/interface/technologies/kampfgruppe.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mass_motorization_medium"
		texturefile = "gfx/interface/technologies/mass_motorization.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mechanised_offensive_medium"
		texturefile = "gfx/interface/technologies/mechanised_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_sup_mechanized_offensive_medium"
		texturefile = "gfx/interface/technologies/mechanised_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mobile_defence_medium"
		texturefile = "gfx/interface/technologies/mobile_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mobile_infantry_medium"
		texturefile = "gfx/interface/technologies/mobile_infantry.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mobile_warfare_medium"
		texturefile = "gfx/interface/technologies/mobile_warfare.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_modern_blitzkrieg_medium"
		texturefile = "gfx/interface/technologies/modern_blitzkrieg.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_nd_conscription_medium"
		texturefile = "gfx/interface/technologies/nd_conscription.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_overwhelming_firepower_medium"
		texturefile = "gfx/interface/technologies/overwhelming_firepower.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_regimental_combat_teams_medium"
		texturefile = "gfx/interface/technologies/regimental_combat_teams.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_schwerpunk_medium"
		texturefile = "gfx/interface/technologies/schwerpunk.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_shock_and_awe_medium"
		texturefile = "gfx/interface/technologies/shock_and_awe.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_superior_firepower_medium"
		texturefile = "gfx/interface/technologies/superior_firepower.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_tactical_control_medium"
		texturefile = "gfx/interface/technologies/tactical_control.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_volkssturm_medium"
		texturefile = "gfx/interface/technologies/volkssturm.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_werwolf_guerillas_medium"
		texturefile = "gfx/interface/technologies/werwolf_guerillas.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_armored_operations_medium"
		texturefile = "gfx/interface/technologies/armored_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_assault_concentration_medium"
		texturefile = "gfx/interface/technologies/assault_concentration.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_infantry_offensive_medium"
		texturefile = "gfx/interface/technologies/infantry_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_deep_operations_medium"
		texturefile = "gfx/interface/technologies/deep_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_defence_in_depth_medium"
		texturefile = "gfx/interface/technologies/defence_in_depth.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_grand_assault_medium"
		texturefile = "gfx/interface/technologies/grand_assault.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_grand_battle_plan_medium"
		texturefile = "gfx/interface/technologies/grand_battle_plan.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_grand_mechanized_offensive_medium"
		texturefile = "gfx/interface/technologies/mechanised_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_human_infantry_offensive_medium"
		texturefile = "gfx/interface/technologies/infantry_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_human_wave_offensive_medium"
		texturefile = "gfx/interface/technologies/human_wave_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_large_front_offensive_medium"
		texturefile = "gfx/interface/technologies/large_front_offensive.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_large_front_operations_medium"
		texturefile = "gfx/interface/technologies/large_front_operations.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_mass_assault_medium"
		texturefile = "gfx/interface/technologies/mass_assault.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_operational_concentration_medium"
		texturefile = "gfx/interface/technologies/operational_concentration.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_pocket_defence_medium"
		texturefile = "gfx/interface/technologies/pocket_defence.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_prepared_defense_medium"
		texturefile = "gfx/interface/technologies/prepared_defense.dds"
		alwaystransparent = yes
	}
	SpriteType = {
		name = "GFX_trench_warfare_medium"
		texturefile = "gfx/interface/technologies/trench_warfare.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_branch_interoperation_medium"
		texturefile = "gfx/interface/technologies/branch_interoperation.dds"
		alwaystransparent = yes
	}	

	SpriteType = {
		name = "GFX_assault_breakthrough_medium"
		texturefile = "gfx/interface/technologies/assault_breakthrough.dds"
		alwaystransparent = yes
	}	

	SpriteType = {
		name = "GFX_central_planning_medium"
		texturefile = "gfx/interface/technologies/central_planning.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_c3i_theory_medium"
		texturefile = "gfx/interface/technologies/c3i_theory.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_infiltration_assault_medium"
		texturefile = "gfx/interface/technologies/infiltration_assault.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_night_assault_tactics_medium"
		texturefile = "gfx/interface/technologies/night_assault_tactics.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_infiltration_in_depth_medium"
		texturefile = "gfx/interface/technologies/infiltration_in_depth.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_vast_offensives_medium"
		texturefile = "gfx/interface/technologies/vast_offensives.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_breakthrough_priority_medium"
		texturefile = "gfx/interface/technologies/breakthrough_priority.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_mechanized_wave_medium"
		texturefile = "gfx/interface/technologies/mechanized_wave.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_continuous_offensive_medium"
		texturefile = "gfx/interface/technologies/continuous_offensive.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_peoples_army_medium"
		texturefile = "gfx/interface/technologies/peoples_army.dds"
		alwaystransparent = yes
	}

	SpriteType = {
		name = "GFX_guerilla_warfare_medium"
		texturefile = "gfx/interface/technologies/guerilla_warfare.dds"
		alwaystransparent = yes
	}

	#####Poland#######

	SpriteType = {
		name = "GFX_POL_advanced_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/pol_advanced_infantry_weapons.dds"
	}

	SpriteType = {
		name = "GFX_POL_improved_infantry_weapons_medium"
		texturefile = "gfx/interface/technologies/pol_improved_infantry_weapons.dds"
	}	

	SpriteType = {
		name = "GFX_POL_infantry_weapons1_medium"
		texturefile = "gfx/interface/technologies/pol_infantry_weapons1.dds"
	}

	SpriteType = {
		name = "GFX_POL_motorised_infantry_medium"
		texturefile = "gfx/interface/technologies/pol_motorised_infantry.dds"
	}
	
	SpriteType = {
		name = "GFX_POL_motorized_equipment_1_medium"
		texturefile = "gfx/interface/technologies/pol_motorised_infantry.dds"
	}


	##### COMMMONWEALTH aircraft #####

	SpriteType = {
		name = "GFX_commonwealth_2d_CAS1_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS1.dds"
	}

	SpriteType = {
		name = "GFX_commonwealth_2d_CAS2_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS2.dds"
	}

	SpriteType = {
		name = "GFX_commonwealth_2d_CAS3_medium"
		texturefile = "gfx/interface/technologies/ENG_CAS3.dds"
	}
	
	SpriteType = {
		name = "GFX_commonwealth_2d_early_bomber_medium"
		texturefile = "gfx/interface/technologies/ENG_early_bomber.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_early_fighter_medium"
		texturefile = "gfx/interface/technologies/ENG_early_fighter.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_fighter1_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_fighter2_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter2.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_fighter3_medium"
		texturefile = "gfx/interface/technologies/ENG_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_heavy_fighter1_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter1.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_heavy_fighter2_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter2.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_heavy_fighter3_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_fighter3.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_naval_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber1.dds"
	}	
		
	SpriteType = {
		name = "GFX_commonwealth_2d_naval_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber2.dds"
	}	
		
	SpriteType = {
		name = "GFX_commonwealth_2d_naval_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_naval_bomber3.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_strategic_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_strategic_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_strategic_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_strategic_bomber3.dds"
	}		
	
	SpriteType = {
		name = "GFX_commonwealth_2d_tactical_bomber1_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber1.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_tactical_bomber2_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber2.dds"
	}	
	
	SpriteType = {
		name = "GFX_commonwealth_2d_tactical_bomber3_medium"
		texturefile = "gfx/interface/technologies/ENG_tactical_bomber3.dds"
	}

	SpriteType = {
		name = "GFX_seized_equipment_item"
		texturefile = "gfx/interface/seized_equipment_item.dds"
	}	

	### MTG naval techs

	SpriteType = {
		name = "GFX_advanced_cruiser_armor_scheme_medium"
		texturefile = "gfx/interface/technologies/advanced_cruiser_armor_scheme.dds"
	}

	SpriteType = {
		name = "GFX_improved_cruiser_armor_scheme_medium"
		texturefile = "gfx/interface/technologies/improved_cruiser_armor_scheme.dds"
	}

	SpriteType = {
		name = "GFX_basic_cruiser_armor_scheme_medium"
		texturefile = "gfx/interface/technologies/basic_cruiser_armor_scheme.dds"
	}

	SpriteType = {
		name = "GFX_basic_heavy_armor_scheme_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_armor_scheme.dds"
	}

	SpriteType = {
		name = "GFX_improved_heavy_armor_scheme_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_armor_scheme.dds"
	}

	SpriteType = {
		name = "GFX_advanced_fire_control_system_medium"
		texturefile = "gfx/interface/technologies/advanced_fire_control_system.dds"
	}

	SpriteType = {
		name = "GFX_improved_fire_control_system_medium"
		texturefile = "gfx/interface/technologies/improved_fire_control_system.dds"
	}

	SpriteType = {
		name = "GFX_basic_fire_control_system_medium"
		texturefile = "gfx/interface/technologies/basic_fire_control_system.dds"
	}
	SpriteType = {
		name = "GFX_advanced_heavy_battery_medium"
		texturefile = "gfx/interface/technologies/advanced_heavy_battery.dds"
	}

	SpriteType = {
		name = "GFX_improved_heavy_battery_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_battery.dds"
	}

	SpriteType = {
		name = "GFX_basic_heavy_battery_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_battery.dds"
	}
	SpriteType = {
		name = "GFX_advanced_light_battery_medium"
		texturefile = "gfx/interface/technologies/advanced_light_battery.dds"
	}

	SpriteType = {
		name = "GFX_improved_light_battery_medium"
		texturefile = "gfx/interface/technologies/improved_light_battery.dds"
	}

	SpriteType = {
		name = "GFX_basic_light_battery_medium"
		texturefile = "gfx/interface/technologies/basic_light_battery.dds"
	}

	SpriteType = {
		name = "GFX_advanced_medium_battery_medium"
		texturefile = "gfx/interface/technologies/advanced_medium_battery.dds"
	}

	SpriteType = {
		name = "GFX_improved_medium_battery_medium"
		texturefile = "gfx/interface/technologies/improved_medium_battery.dds"
	}

	SpriteType = {
		name = "GFX_basic_medium_battery_medium"
		texturefile = "gfx/interface/technologies/basic_medium_battery.dds"
	}

	SpriteType = {
		name = "GFX_advanced_depth_charges_medium"
		texturefile = "gfx/interface/technologies/advanced_depth_charges.dds"
	}

	SpriteType = {
		name = "GFX_improved_depth_charges_medium"
		texturefile = "gfx/interface/technologies/improved_depth_charges.dds"
	}

	SpriteType = {
		name = "GFX_basic_depth_charges_medium"
		texturefile = "gfx/interface/technologies/basic_depth_charges.dds"
	}

	SpriteType = {
		name = "GFX_modern_depth_charges_medium"
		texturefile = "gfx/interface/technologies/modern_depth_charges.dds"
	}

	SpriteType = {
		name = "GFX_basic_battery_medium"
		texturefile = "gfx/interface/technologies/basic_battery.dds"
	}

	SpriteType = {
		name = "GFX_sonar_medium"
		texturefile = "gfx/interface/technologies/sonar.dds"
	}

	SpriteType = {
		name = "GFX_improved_sonar_medium"
		texturefile = "gfx/interface/technologies/improved_sonar.dds"
	}

	SpriteType = {
		name = "GFX_improved_light_shell_medium"
		texturefile = "gfx/interface/technologies/improved_light_shell.dds"
	}

	SpriteType = {
		name = "GFX_basic_light_shell_medium"
		texturefile = "gfx/interface/technologies/basic_light_shell.dds"
	}

	SpriteType = {
		name = "GFX_improved_medium_shell_medium"
		texturefile = "gfx/interface/technologies/improved_medium_shell.dds"
	}

	SpriteType = {
		name = "GFX_basic_medium_shell_medium"
		texturefile = "gfx/interface/technologies/basic_medium_shell.dds"
	}

	SpriteType = {
		name = "GFX_improved_heavy_shell_medium"
		texturefile = "gfx/interface/technologies/improved_heavy_shell.dds"
	}

	SpriteType = {
		name = "GFX_basic_heavy_shell_medium"
		texturefile = "gfx/interface/technologies/basic_heavy_shell.dds"
	}

	SpriteType = {
		name = "GFX_smoke_generator_medium"
		texturefile = "gfx/interface/technologies/smoke_generator.dds"
	}

	SpriteType = {
		name = "GFX_improved_airplane_launcher_medium"
		texturefile = "gfx/interface/technologies/improved_airplane_launcher.dds"
	}

	SpriteType = {
		name = "GFX_improved_submarine_snorkel_medium"
		texturefile = "gfx/interface/technologies/improved_submarine_snorkel.dds"
	}

	SpriteType = {
		name = "GFX_basic_submarine_snorkel_medium"
		texturefile = "gfx/interface/technologies/basic_submarine_snorkel.dds"
	}

	SpriteType = {
		name = "GFX_advanced_ship_torpedo_launcher_medium"
		texturefile = "gfx/interface/technologies/advanced_torpedo_launcher.dds"
	}

	SpriteType = {
		name = "GFX_improved_ship_torpedo_launcher_medium"
		texturefile = "gfx/interface/technologies/improved_torpedo_launcher.dds"
	}

	SpriteType = {
		name = "GFX_modern_ship_torpedo_launcher_medium"
		texturefile = "gfx/interface/technologies/modern_torpedo_launcher.dds"
	}

	SpriteType = {
		name = "GFX_improved_secondary_battery_medium"
		texturefile = "gfx/interface/technologies/improved_secondary_battery.dds"
	}

	SpriteType = {
		name = "GFX_basic_secondary_battery_medium"
		texturefile = "gfx/interface/technologies/basic_secondary_battery.dds"
	}

	SpriteType = {
		name = "GFX_dp_secondary_battery_medium"
		texturefile = "gfx/interface/technologies/dp_secondary_battery.dds"
	}

	SpriteType = {
		name = "GFX_damage_control_1_medium"
		texturefile = "gfx/interface/technologies/damage_control_1.dds"
	}

	SpriteType = {
		name = "GFX_damage_control_2_medium"
		texturefile = "gfx/interface/technologies/damage_control_2.dds"
	}

	SpriteType = {
		name = "GFX_damage_control_3_medium"
		texturefile = "gfx/interface/technologies/damage_control_3.dds"
	}

	SpriteType = {
		name = "GFX_fire_control_methods_1_medium"
		texturefile = "gfx/interface/technologies/fire_control_methods_1.dds"
	}

	SpriteType = {
		name = "GFX_fire_control_methods_2_medium"
		texturefile = "gfx/interface/technologies/fire_control_methods_2.dds"
	}

	SpriteType = {
		name = "GFX_fire_control_methods_3_medium"
		texturefile = "gfx/interface/technologies/fire_control_methods_3.dds"
	}
	
	
	# MTG stuff
	
	
	SpriteType = {
		name = "GFX_amphibious_tank_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_tank_1.dds"
	}
	
	SpriteType = {
		name = "GFX_amphibious_tank_2_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_tank_2.dds"
	}
	
	SpriteType = {
		name = "GFX_amphibious_mechanized_infantry_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_mech_1.dds"
	}
	
	SpriteType = {
		name = "GFX_amphibious_mechanized_infantry_2_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_mech_2.dds"
	}

	SpriteType = {
		name = "GFX_archetype_amphibious_mechanized_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_mech_1.dds"
	}

	SpriteType = {
		name = "GFX_archetype_amphibious_tank_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_tank_1.dds"
	}

	SpriteType = {
		name = "GFX_homing_torpedo_medium"
		texturefile = "gfx/interface/technologies/homing_torpedo.dds"
	}
	SpriteType = {
		name = "GFX_magnetic_detonator_medium"
		texturefile = "gfx/interface/technologies/magnetic_detonator.dds"
	}
	SpriteType = {
		name = "GFX_electric_torpedo_medium"
		texturefile = "gfx/interface/technologies/electric_torpedo.dds"
	}
	SpriteType = {
		name = "GFX_basic_torpedo_medium"
		texturefile = "gfx/interface/technologies/basic_torpedo.dds"
	}

	#   ###  ##  #  # ###      ## #  # ### ###  
	#    #  #    #  #  #      #   #  #  #  #  # 
	#    #  # ## ####  #       #  ####  #  ###  
	#    #  #  # #  #  #        # #  #  #  #    
	### ###  ##  #  #  #      ##  #  # ### #    

	SpriteType = {
		name = "GFX_advanced_ship_hull_light_medium"
		texturefile = "gfx/interface/technologies/advanced_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_improved_ship_hull_light_medium"
		texturefile = "gfx/interface/technologies/improved_destroyer.dds"
	}
	SpriteType = {
		name = "GFX_basic_ship_hull_light_medium"
		texturefile = "gfx/interface/technologies/basic_destroyer.dds"
	}
	SpriteType = {	
		name = "GFX_early_ship_hull_light_medium"
		texturefile = "gfx/interface/technologies/early_destroyer.dds"
	}

	 ##  ###  #  # ###  ## ### ###  
	#  # #  # #  #  #  #   #   #  # 
	#    ###  #  #  #   #  ##  ###  
	#  # #  # #  #  #    # #   #  # 
	 ##  #  #  ##  ### ##  ### #  # 
	SpriteType = {
		name = "GFX_advanced_ship_hull_cruiser_medium"
		texturefile = "gfx/interface/technologies/advanced_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_improved_ship_hull_cruiser_medium"
		texturefile = "gfx/interface/technologies/improved_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_basic_ship_hull_cruiser_medium"
		texturefile = "gfx/interface/technologies/basic_light_cruiser.dds"
	}
	SpriteType = {	
		name = "GFX_early_ship_hull_cruiser_medium"
		texturefile = "gfx/interface/technologies/early_light_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_torpedo_cruiser_medium"
		texturefile = "gfx/interface/technologies/torpedo_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_torpedo_cruiser_mtg_medium"
		texturefile = "gfx/interface/technologies/torpedo_cruiser.dds"
	}
	SpriteType = {
		name = "GFX_torpedo_cruiser_medium"
		texturefile = "gfx/interface/technologies/torpedo_cruiser.dds"
	}
	 ## #  # ###  #   #  ##  ###  ### #  # ###  ## 
	#   #  # #  # ## ## #  # #  #  #  ## # #   #   
	 #  #  # ###  # # # #### ###   #  # ## ##   #  
	  # #  # #  # #   # #  # #  #  #  #  # #     # 
	##   ##  ###  #   # #  # #  # ### #  # ### ##  
	SpriteType = {
		name = "GFX_advanced_ship_hull_submarine_medium"
		texturefile = "gfx/interface/technologies/advanced_submarine.dds"
	}
	SpriteType = {
		name = "GFX_improved_ship_hull_submarine_medium"
		texturefile = "gfx/interface/technologies/improved_submarine.dds"
	}
	SpriteType = {
		name = "GFX_basic_ship_hull_submarine_medium"
		texturefile = "gfx/interface/technologies/basic_submarine.dds"
	}
	SpriteType = {	
		name = "GFX_early_ship_hull_submarine_medium"
		texturefile = "gfx/interface/technologies/early_submarine.dds"
	}
	 ##   ##  ###  ###  ### ### ###  
	#  # #  # #  # #  #  #  #   #  # 
	#    #### ###  ###   #  ##  ###  
	#  # #  # #  # #  #  #  #   #  # 
	 ##  #  # #  # #  # ### ### #  # 
	SpriteType = {
		name = "GFX_advanced_ship_hull_carrier_medium"
		texturefile = "gfx/interface/technologies/advanced_carrier.dds"
	}
	SpriteType = {
		name = "GFX_improved_ship_hull_carrier_medium"
		texturefile = "gfx/interface/technologies/improved_carrier.dds"
	}
	SpriteType = {
		name = "GFX_basic_ship_hull_carrier_medium"
		texturefile = "gfx/interface/technologies/basic_carrier.dds"
	}
	SpriteType = {	
		name = "GFX_early_ship_hull_carrier_medium"
		texturefile = "gfx/interface/technologies/early_carrier.dds"
	}
	#  # ###  ##  #   # #   #      ## #  # ### ###   ## 
	#  # #   #  # #   #  # #      #   #  #  #  #  # #   
	#### ##  ####  # #    #        #  ####  #  ###   #  
	#  # #   #  #  # #    #         # #  #  #  #      # 
	#  # ### #  #   #     #       ##  #  # ### #    ##  

	SpriteType = {
		name = "GFX_advanced_ship_hull_heavy_medium"
		texturefile = "gfx/interface/technologies/advanced_battleship.dds"
	}
	SpriteType = {
		name = "GFX_ship_hull_super_heavy_medium"
		texturefile = "gfx/interface/technologies/heavy_battleship.dds"
	}
	SpriteType = {
		name = "GFX_improved_ship_hull_heavy_medium"
		texturefile = "gfx/interface/technologies/improved_battleship.dds"
	}
	SpriteType = {
		name = "GFX_basic_ship_hull_heavy_medium"
		texturefile = "gfx/interface/technologies/basic_battleship.dds"
	}
	SpriteType = {	
		name = "GFX_early_ship_hull_heavy_medium"
		texturefile = "gfx/interface/technologies/early_battleship.dds"
	}

	### ###   ##  #  #  ## ###   ##  ###  ### 
	 #  #  # #  # ## # #   #  # #  # #  #  #  
 	 #  ###  #### # ##  #  ###  #  # ###   #  
	 #  #  # #  # #  #   # #    #  # #  #  #  
	 #  #  # #  # #  # ##  #     ##  #  #  #  
	SpriteType = {
		name = "GFX_mtg_tank_landing_craft_medium"
		texturefile = "gfx/interface/technologies/tank_landing_craft.dds"
	}
	
	SpriteType = {
		name = "GFX_mtg_landing_craft_medium"
		texturefile = "gfx/interface/technologies/landing_craft.dds"
	}
	
	SpriteType = {
		name = "GFX_mtg_transport_medium"
		texturefile = "gfx/interface/technologies/transport.dds"
	}
	#   # ### #  # ###  ## 
	## ##  #  ## # #   #   
	# # #  #  # ## ##   #  
	#   #  #  #  # #     # 
	#   # ### #  # ### ##  

	SpriteType = {
		name = "GFX_basic_naval_mines_medium"
		texturefile = "gfx/interface/technologies/basic_naval_mines.dds"
	}

	SpriteType = {
		name = "GFX_improved_naval_mines_medium"
		texturefile = "gfx/interface/technologies/improved_naval_mines.dds"
	}

	SpriteType = {
		name = "GFX_advanced_naval_mines_medium"
		texturefile = "gfx/interface/technologies/advanced_naval_mines.dds"
	}
	SpriteType = {
		name = "GFX_modern_naval_mines_medium"
		texturefile = "gfx/interface/technologies/modern_naval_mines.dds"
	}
	SpriteType = {
		name = "GFX_degaussing_medium"
		texturefile = "gfx/interface/technologies/degaussing.dds"
	}
	SpriteType = {
		name = "GFX_submarine_mine_laying_medium"
		texturefile = "gfx/interface/technologies/submarine_mine_laying.dds"
	}
	SpriteType = {
		name = "GFX_improved_submarine_mine_laying_medium"
		texturefile = "gfx/interface/technologies/improved_submarine_maine_laying.dds"
	}
	SpriteType = {
		name = "GFX_airdrop_mines_medium"
		texturefile = "gfx/interface/technologies/airdrop_mines.dds"
	}
	SpriteType = {
		name = "GFX_airsweep_mines_medium"
		texturefile = "gfx/interface/technologies/airsweep_mines.dds"
	}

	SpriteType = {
		name = "GFX_basic_train_medium"
		texturefile = "gfx/interface/technologies/train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_wartime_train_medium"
		texturefile = "gfx/interface/technologies/train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_armored_train_medium"
		texturefile = "gfx/interface/technologies/train_equipment_3.dds"
	}



		### NO STEP BACK ###
		# railway guns #

	SpriteType = {
		name = "GFX_GER_railway_gun_medium"
		texturefile = "gfx/interface/technologies/GER_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_ENG_railway_gun_medium"
		texturefile = "gfx/interface/technologies/ENG_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_JAP_railway_gun_medium"
		texturefile = "gfx/interface/technologies/JAP_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_USA_railway_gun_medium"
		texturefile = "gfx/interface/technologies/USA_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_railway_gun_medium"
		texturefile = "gfx/interface/technologies/generic_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_FRA_railway_gun_medium"
		texturefile = "gfx/interface/technologies/FRA_railway_gun.dds"
	}
	SpriteType = {
		name = "GFX_SOV_railway_gun_medium"
		texturefile = "gfx/interface/technologies/SOV_railway_gun.dds"
	}

	# Trains #
	SpriteType = {
		name = "GFX_GER_basic_train_medium"
		texturefile = "gfx/interface/technologies/GER_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_wartime_train_medium"
		texturefile = "gfx/interface/technologies/GER_train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_GER_armored_train_medium"
		texturefile = "gfx/interface/technologies/GER_train_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_SOV_basic_train_medium"
		texturefile = "gfx/interface/technologies/SOV_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_SOV_wartime_train_medium"
		texturefile = "gfx/interface/technologies/SOV_train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_SOV_armored_train_medium"
		texturefile = "gfx/interface/technologies/SOV_train_equipment_3.dds"
	}
	SpriteType = {
		name = "GFX_ENG_basic_train_medium"
		texturefile = "gfx/interface/technologies/ENG_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_wartime_train_medium"
		texturefile = "gfx/interface/technologies/ENG_train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_JAP_basic_train_medium"
		texturefile = "gfx/interface/technologies/JAP_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_JAP_wartime_train_medium"
		texturefile = "gfx/interface/technologies/JAP_train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_USA_basic_train_medium"
		texturefile = "gfx/interface/technologies/USA_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_wartime_train_medium"
		texturefile = "gfx/interface/technologies/USA_train_equipment_2.dds"
	}
	SpriteType = {
		name = "GFX_ITA_basic_train_medium"
		texturefile = "gfx/interface/technologies/ITA_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_basic_train_medium"
		texturefile = "gfx/interface/technologies/FRA_train_equipment_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_wartime_train_medium"
		texturefile = "gfx/interface/technologies/FRA_train_equipment_2.dds"
	}


	### Tank Designer Tech ###

	SpriteType = {
		name = "GFX_amphibious_drive_medium"
		texturefile = "gfx/interface/technologies/nsb_amphibious_drive_tech.dds"
	}
	SpriteType = {
		name = "GFX_engine_tech_1_medium"
		texturefile = "gfx/interface/technologies/nsb_engine_tech_1.dds"
	}
	SpriteType = {
		name = "GFX_engine_tech_2_medium"
		texturefile = "gfx/interface/technologies/nsb_engine_tech_2.dds"
	}
	SpriteType = {
		name = "GFX_engine_tech_3_medium"
		texturefile = "gfx/interface/technologies/nsb_engine_tech_3.dds"
	}
	SpriteType = {
		name = "GFX_engine_tech_4_medium"
		texturefile = "gfx/interface/technologies/nsb_engine_tech_4.dds"
	}
	SpriteType = {
		name = "GFX_armor_tech_1_medium"
		texturefile = "gfx/interface/technologies/nsb_armor_tech_1.dds"
	}
	SpriteType = {
		name = "GFX_armor_tech_2_medium"
		texturefile = "gfx/interface/technologies/nsb_armor_tech_2.dds"
	}
	SpriteType = {
		name = "GFX_armor_tech_3_medium"
		texturefile = "gfx/interface/technologies/nsb_armor_tech_3.dds"
	}
	SpriteType = {
		name = "GFX_armor_tech_4_medium"
		texturefile = "gfx/interface/technologies/nsb_armor_tech_4.dds"
	}
	SpriteType = {
		name = "GFX_gwtank_chassis_medium"
		texturefile = "gfx/interface/technologies/gwtank.dds"
	}
	SpriteType = {
		name = "GFX_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_super_heavy_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_modern_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_modern_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_modern_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/generic_amphibious_tank_1.dds"
	}
	SpriteType = {
		name = "GFX_light_tank_chassis_0_medium"
		texturefile = "gfx/interface/technologies/generic_inter_war_light_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_medium_tank_chassis_0_medium"
		texturefile = "gfx/interface/technologies/generic_inter_war_medium_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_heavy_tank_chassis_0_medium"
		texturefile = "gfx/interface/technologies/generic_inter_war_heavy_tank_chassis.dds"
	}
	SpriteType = {
		name = "GFX_GER_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_GER_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_GER_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_GER_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_GER_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ger_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_GER_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ger_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_GER_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ger_amphibious_tank_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_GER_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_GER_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/GER_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_SOV_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_SOV_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_SOV_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_SOV_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_SOV_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_SOV_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_SOV_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_SOV_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_SOV_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_SOV_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_SOV_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/SOV_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_SOV_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/sov_amphibious_tank_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_USA_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_USA_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_USA_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_USA_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_USA_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_USA_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_USA_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_USA_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/USA_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_USA_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/usa_amphibious_tank_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ENG_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ENG_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ENG_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ENG_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ENG_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ENG_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ENG_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_ENG_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ENG_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_ENG_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/eng_amphibious_tank_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_FRA_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_FRA_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_FRA_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_FRA_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_FRA_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_FRA_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_FRA_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_FRA_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/FRA_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_ITA_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ITA_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ITA_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ITA_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ITA_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ITA_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ITA_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_ITA_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_ITA_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_ITA_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_ITA_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/ITA_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_JAP_basic_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_light_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_JAP_improved_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_light_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_JAP_advanced_light_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_light_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_JAP_basic_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_medium_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_JAP_improved_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_medium_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_JAP_advanced_medium_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_medium_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_JAP_basic_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_tank_chassis_3.dds"
	}
	SpriteType = {
		name = "GFX_JAP_improved_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_tank_chassis_2.dds"
	}
	SpriteType = {
		name = "GFX_JAP_advanced_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_heavy_tank_chassis_1.dds"
	}
	SpriteType = {
		name = "GFX_JAP_super_heavy_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_superheavy_tank.dds"
	}
	SpriteType = {
		name = "GFX_JAP_main_battle_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/JAP_main_battle_tank.dds"
	}
	SpriteType = {
		name = "GFX_JAP_amphibious_tank_chassis_medium"
		texturefile = "gfx/interface/technologies/jap_amphibious_tank_1.dds"
	}

}